// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

//------------------------------------------------------------------------------
// <auto-generated>
//     Types declaration for SharpDX.Direct3D10 namespace.
//     This code was generated by a tool.
//     Date : 17.06.2016 1:24:36
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Runtime.InteropServices;
using System.Security;
namespace SharpDX.Direct3D10 {

#pragma warning disable 419
#pragma warning disable 1587
#pragma warning disable 1574
    
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_ASYNC_GETDATA_FLAG']/*"/>	
    /// <msdn-id>bb204887</msdn-id>	
    /// <unmanaged>D3D10_ASYNC_GETDATA_FLAG</unmanaged>	
    /// <unmanaged-short>D3D10_ASYNC_GETDATA_FLAG</unmanaged-short>	
    [Flags]
    public enum AsynchronousFlags : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_ASYNC_GETDATA_DONOTFLUSH']/*"/>	
        /// <msdn-id>bb204887</msdn-id>	
        /// <unmanaged>D3D10_ASYNC_GETDATA_DONOTFLUSH</unmanaged>	
        /// <unmanaged-short>D3D10_ASYNC_GETDATA_DONOTFLUSH</unmanaged-short>	
        DoNotFlush = unchecked((int)1),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>Identifies how to bind a resource to the pipeline.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>In general, binding flags can be combined using a logical OR (except the constant-buffer flag); however, you should use a single flag to allow the device to optimize the resource usage.</p><p>This enumeration is used by a:</p><ul> <li> <strong>Buffer description</strong> when creating a buffer.</li> <li>Texture description when creating a texture (see <strong><see cref="SharpDX.Direct3D10.Texture1DDescription"/></strong> or <strong><see cref="SharpDX.Direct3D10.Texture2DDescription"/></strong> or <strong><see cref="SharpDX.Direct3D10.Texture3DDescription"/></strong>).</li> </ul><p>A shader-resource buffer is NOT a constant buffer; rather, it is a texture or buffer resource that is bound to a shader, that contains texture or buffer data (it is not limited to a single element type in the buffer). A shader-resource buffer is created with the <see cref="SharpDX.Direct3D10.BindFlags.ShaderResource"/> flag and is bound to the pipeline using one of these APIs: <strong><see cref="SharpDX.Direct3D10.GeometryShaderStage.SetShaderResources"/></strong>, <strong><see cref="SharpDX.Direct3D10.PixelShaderStage.SetShaderResources"/></strong>, or <strong><see cref="SharpDX.Direct3D10.VertexShaderStage.SetShaderResources"/></strong>. Furthermore, a shader-resource buffer cannot use the <strong><see cref="SharpDX.Direct3D10.MapMode.WriteNoOverwrite"/></strong> flag.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BIND_FLAG']/*"/>	
    /// <msdn-id>bb204891</msdn-id>	
    /// <unmanaged>D3D10_BIND_FLAG</unmanaged>	
    /// <unmanaged-short>D3D10_BIND_FLAG</unmanaged-short>	
    [Flags]
    public enum BindFlags : int {	
        
        /// <summary>	
        /// <dd> <p>Bind a buffer as a vertex buffer to the input-assembler stage.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BIND_VERTEX_BUFFER']/*"/>	
        /// <msdn-id>bb204891</msdn-id>	
        /// <unmanaged>D3D10_BIND_VERTEX_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_BIND_VERTEX_BUFFER</unmanaged-short>	
        VertexBuffer = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Bind a buffer as an index buffer to the input-assembler stage.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BIND_INDEX_BUFFER']/*"/>	
        /// <msdn-id>bb204891</msdn-id>	
        /// <unmanaged>D3D10_BIND_INDEX_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_BIND_INDEX_BUFFER</unmanaged-short>	
        IndexBuffer = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Bind a buffer as a constant buffer to a shader stage; this flag may NOT be combined with any other bind flag.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BIND_CONSTANT_BUFFER']/*"/>	
        /// <msdn-id>bb204891</msdn-id>	
        /// <unmanaged>D3D10_BIND_CONSTANT_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_BIND_CONSTANT_BUFFER</unmanaged-short>	
        ConstantBuffer = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Bind a buffer or texture to a shader stage; this flag cannot be used with the <strong><see cref="SharpDX.Direct3D10.MapMode.WriteNoOverwrite"/></strong> flag.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BIND_SHADER_RESOURCE']/*"/>	
        /// <msdn-id>bb204891</msdn-id>	
        /// <unmanaged>D3D10_BIND_SHADER_RESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_BIND_SHADER_RESOURCE</unmanaged-short>	
        ShaderResource = unchecked((int)8),			
        
        /// <summary>	
        /// <dd> <p>Bind an output buffer for the stream-output stage.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BIND_STREAM_OUTPUT']/*"/>	
        /// <msdn-id>bb204891</msdn-id>	
        /// <unmanaged>D3D10_BIND_STREAM_OUTPUT</unmanaged>	
        /// <unmanaged-short>D3D10_BIND_STREAM_OUTPUT</unmanaged-short>	
        StreamOutput = unchecked((int)16),			
        
        /// <summary>	
        /// <dd> <p>Bind a texture as a render target for the output-merger stage.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BIND_RENDER_TARGET']/*"/>	
        /// <msdn-id>bb204891</msdn-id>	
        /// <unmanaged>D3D10_BIND_RENDER_TARGET</unmanaged>	
        /// <unmanaged-short>D3D10_BIND_RENDER_TARGET</unmanaged-short>	
        RenderTarget = unchecked((int)32),			
        
        /// <summary>	
        /// <dd> <p>Bind a texture as a depth-stencil target for the output-merger stage.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BIND_DEPTH_STENCIL']/*"/>	
        /// <msdn-id>bb204891</msdn-id>	
        /// <unmanaged>D3D10_BIND_DEPTH_STENCIL</unmanaged>	
        /// <unmanaged-short>D3D10_BIND_DEPTH_STENCIL</unmanaged-short>	
        DepthStencil = unchecked((int)64),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>RGB or alpha blending operation.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>The runtime implements RGB blending and alpha blending separately. Therefore, blend state requires separate blend operations for RGB data and alpha data. These blend operations are specified in a <strong>blend description</strong>. The two sources ? source 1 and source 2 ? are shown in the blending block diagram.</p><p>Blend state is used by the output-merger stage to determine how to blend together two RGB pixel values and two alpha values. The two RGB pixel values and two alpha values are the RGB pixel value and alpha value that the pixel shader outputs and the RGB pixel value and alpha value already in the output render target. The <strong>blend option</strong> controls the data source that the blending stage uses to modulate values for the pixel shader, render target, or both. The <strong>blend operation</strong> controls how the blending stage mathematically combines these modulated values.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_OP']/*"/>	
    /// <msdn-id>bb204894</msdn-id>	
    /// <unmanaged>D3D10_BLEND_OP</unmanaged>	
    /// <unmanaged-short>D3D10_BLEND_OP</unmanaged-short>	
    public enum BlendOperation : int {	
        
        /// <summary>	
        /// <dd> <p>Add source 1 and source 2.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_OP_ADD']/*"/>	
        /// <msdn-id>bb204894</msdn-id>	
        /// <unmanaged>D3D10_BLEND_OP_ADD</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_OP_ADD</unmanaged-short>	
        Add = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Subtract source 1 from source 2.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_OP_SUBTRACT']/*"/>	
        /// <msdn-id>bb204894</msdn-id>	
        /// <unmanaged>D3D10_BLEND_OP_SUBTRACT</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_OP_SUBTRACT</unmanaged-short>	
        Subtract = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Subtract source 2 from source 1.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_OP_REV_SUBTRACT']/*"/>	
        /// <msdn-id>bb204894</msdn-id>	
        /// <unmanaged>D3D10_BLEND_OP_REV_SUBTRACT</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_OP_REV_SUBTRACT</unmanaged-short>	
        ReverseSubtract = unchecked((int)3),			
        
        /// <summary>	
        /// <dd> <p>Find the minimum of source 1 and source 2.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_OP_MIN']/*"/>	
        /// <msdn-id>bb204894</msdn-id>	
        /// <unmanaged>D3D10_BLEND_OP_MIN</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_OP_MIN</unmanaged-short>	
        Minimum = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Find the maximum of source 1 and source 2.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_OP_MAX']/*"/>	
        /// <msdn-id>bb204894</msdn-id>	
        /// <unmanaged>D3D10_BLEND_OP_MAX</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_OP_MAX</unmanaged-short>	
        Maximum = unchecked((int)5),			
    }
    
    /// <summary>	
    /// <p>Describes the blend state.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>To see how blending is done, see Output-Merger Stage (Direct3D 10).</p><p>These are the default values for blend state.</p><table> <tr><th>State</th><th>Default Value</th></tr> <tr><td>AlphaToCoverageEnable</td><td><see cref="SharpDX.Result.False"/></td></tr> <tr><td>BlendEnable[8]</td><td><see cref="SharpDX.Result.False"/> (for all 8)</td></tr> <tr><td>SrcBlend</td><td><see cref="SharpDX.Direct3D10.BlendOption.One"/></td></tr> <tr><td>DestBlend</td><td><see cref="SharpDX.Direct3D10.BlendOption.Zero"/></td></tr> <tr><td>BlendOp</td><td><see cref="SharpDX.Direct3D10.BlendOperation.Add"/></td></tr> <tr><td>SrcBlendAlpha</td><td><see cref="SharpDX.Direct3D10.BlendOption.One"/></td></tr> <tr><td>DestBlendAlpha</td><td><see cref="SharpDX.Direct3D10.BlendOption.Zero"/></td></tr> <tr><td>BlendOpAlpha</td><td><see cref="SharpDX.Direct3D10.BlendOperation.Add"/></td></tr> <tr><td>RenderTargetWriteMask[8]</td><td><see cref="SharpDX.Direct3D10.ColorWriteMaskFlags.All"/> (for all 8)</td></tr> </table><p>?</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND']/*"/>	
    /// <msdn-id>bb204893</msdn-id>	
    /// <unmanaged>D3D10_BLEND</unmanaged>	
    /// <unmanaged-short>D3D10_BLEND</unmanaged-short>	
    public enum BlendOption : int {	
        
        /// <summary>	
        /// <dd> <p>Determines whether or not to use alpha-to-coverage as a multisampling technique when setting a pixel to a rendertarget.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_ZERO']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_ZERO</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_ZERO</unmanaged-short>	
        Zero = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Enable (or disable) blending. There are eight elements in this array; these correspond to the eight rendertargets that can be set to output-merger stage at one time.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_ONE']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_ONE</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_ONE</unmanaged-short>	
        One = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>This <strong>blend option</strong> specifies the first RGB data source and includes an optional pre-blend operation.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_SRC_COLOR']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_SRC_COLOR</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_SRC_COLOR</unmanaged-short>	
        SourceColor = unchecked((int)3),			
        
        /// <summary>	
        /// <dd> <p>This <strong>blend option</strong> specifies the second RGB data source and includes an optional pre-blend operation.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_INV_SRC_COLOR']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_INV_SRC_COLOR</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_INV_SRC_COLOR</unmanaged-short>	
        InverseSourceColor = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>This <strong>blend operation</strong> defines how to combine the RGB data sources.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_SRC_ALPHA']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_SRC_ALPHA</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_SRC_ALPHA</unmanaged-short>	
        SourceAlpha = unchecked((int)5),			
        
        /// <summary>	
        /// <dd> <p>This <strong>blend option</strong> specifies the first alpha data source and includes an optional pre-blend operation. Blend options that end in _COLOR are not allowed.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_INV_SRC_ALPHA']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_INV_SRC_ALPHA</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_INV_SRC_ALPHA</unmanaged-short>	
        InverseSourceAlpha = unchecked((int)6),			
        
        /// <summary>	
        /// <dd> <p>This <strong>blend option</strong> specifies the second alpha data source and includes an optional pre-blend operation. Blend options that end in _COLOR are not allowed.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_DEST_ALPHA']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_DEST_ALPHA</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_DEST_ALPHA</unmanaged-short>	
        DestinationAlpha = unchecked((int)7),			
        
        /// <summary>	
        /// <dd> <p>This <strong>blend operation</strong> defines how to combine the alpha data sources.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_INV_DEST_ALPHA']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_INV_DEST_ALPHA</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_INV_DEST_ALPHA</unmanaged-short>	
        InverseDestinationAlpha = unchecked((int)8),			
        
        /// <summary>	
        /// <dd> <p>A per-pixel write mask that allows control over which components can be written (see <strong><see cref="SharpDX.Direct3D10.ColorWriteMaskFlags"/></strong>).</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_DEST_COLOR']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_DEST_COLOR</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_DEST_COLOR</unmanaged-short>	
        DestinationColor = unchecked((int)9),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_INV_DEST_COLOR']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_INV_DEST_COLOR</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_INV_DEST_COLOR</unmanaged-short>	
        InverseDestinationColor = unchecked((int)10),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_SRC_ALPHA_SAT']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_SRC_ALPHA_SAT</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_SRC_ALPHA_SAT</unmanaged-short>	
        SourceAlphaSaturate = unchecked((int)11),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_BLEND_FACTOR']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_BLEND_FACTOR</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_BLEND_FACTOR</unmanaged-short>	
        BlendFactor = unchecked((int)14),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_INV_BLEND_FACTOR']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_INV_BLEND_FACTOR</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_INV_BLEND_FACTOR</unmanaged-short>	
        InverseBlendFactor = unchecked((int)15),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_SRC1_COLOR']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_SRC1_COLOR</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_SRC1_COLOR</unmanaged-short>	
        SecondarySourceColor = unchecked((int)16),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_INV_SRC1_COLOR']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_INV_SRC1_COLOR</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_INV_SRC1_COLOR</unmanaged-short>	
        InverseSecondarySourceColor = unchecked((int)17),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_SRC1_ALPHA']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_SRC1_ALPHA</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_SRC1_ALPHA</unmanaged-short>	
        SecondarySourceAlpha = unchecked((int)18),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_BLEND_INV_SRC1_ALPHA']/*"/>	
        /// <msdn-id>bb204893</msdn-id>	
        /// <unmanaged>D3D10_BLEND_INV_SRC1_ALPHA</unmanaged>	
        /// <unmanaged-short>D3D10_BLEND_INV_SRC1_ALPHA</unmanaged-short>	
        InverseSecondarySourceAlpha = unchecked((int)19),			
    }
    
    /// <summary>	
    /// <p>These flags are used by functions which operate on one or more channels in a texture.</p>	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_CHANNEL_FLAG']/*"/>	
    /// <msdn-id>bb172690</msdn-id>	
    /// <unmanaged>D3DX10_CHANNEL_FLAG</unmanaged>	
    /// <unmanaged-short>D3DX10_CHANNEL_FLAG</unmanaged-short>	
    [Flags]
    public enum Channel : int {	
        
        /// <summary>	
        /// <dd> <p>Indicates the red channel should be used.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_CHANNEL_RED']/*"/>	
        /// <msdn-id>bb172690</msdn-id>	
        /// <unmanaged>D3DX10_CHANNEL_RED</unmanaged>	
        /// <unmanaged-short>D3DX10_CHANNEL_RED</unmanaged-short>	
        Red = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Indicates the blue channel should be used.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_CHANNEL_BLUE']/*"/>	
        /// <msdn-id>bb172690</msdn-id>	
        /// <unmanaged>D3DX10_CHANNEL_BLUE</unmanaged>	
        /// <unmanaged-short>D3DX10_CHANNEL_BLUE</unmanaged-short>	
        Blue = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Indicates the green channel should be used.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_CHANNEL_GREEN']/*"/>	
        /// <msdn-id>bb172690</msdn-id>	
        /// <unmanaged>D3DX10_CHANNEL_GREEN</unmanaged>	
        /// <unmanaged-short>D3DX10_CHANNEL_GREEN</unmanaged-short>	
        Green = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Indicates the alpha channel should be used.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_CHANNEL_ALPHA']/*"/>	
        /// <msdn-id>bb172690</msdn-id>	
        /// <unmanaged>D3DX10_CHANNEL_ALPHA</unmanaged>	
        /// <unmanaged-short>D3DX10_CHANNEL_ALPHA</unmanaged-short>	
        Alpha = unchecked((int)8),			
        
        /// <summary>	
        /// <dd> <p>Indicates the luminaces of the red, green, and blue channels should be used.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_CHANNEL_LUMINANCE']/*"/>	
        /// <msdn-id>bb172690</msdn-id>	
        /// <unmanaged>D3DX10_CHANNEL_LUMINANCE</unmanaged>	
        /// <unmanaged-short>D3DX10_CHANNEL_LUMINANCE</unmanaged-short>	
        Luminance = unchecked((int)16),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>Identify which components of each pixel of a render target are writable during blending.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>These flags can be combined with a bitwise OR.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COLOR_WRITE_ENABLE']/*"/>	
    /// <msdn-id>bb204901</msdn-id>	
    /// <unmanaged>D3D10_COLOR_WRITE_ENABLE</unmanaged>	
    /// <unmanaged-short>D3D10_COLOR_WRITE_ENABLE</unmanaged-short>	
    [Flags]
    public enum ColorWriteMaskFlags : byte {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COLOR_WRITE_ENABLE_RED']/*"/>	
        /// <msdn-id>bb204901</msdn-id>	
        /// <unmanaged>D3D10_COLOR_WRITE_ENABLE_RED</unmanaged>	
        /// <unmanaged-short>D3D10_COLOR_WRITE_ENABLE_RED</unmanaged-short>	
        Red = unchecked((byte)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COLOR_WRITE_ENABLE_GREEN']/*"/>	
        /// <msdn-id>bb204901</msdn-id>	
        /// <unmanaged>D3D10_COLOR_WRITE_ENABLE_GREEN</unmanaged>	
        /// <unmanaged-short>D3D10_COLOR_WRITE_ENABLE_GREEN</unmanaged-short>	
        Green = unchecked((byte)2),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COLOR_WRITE_ENABLE_BLUE']/*"/>	
        /// <msdn-id>bb204901</msdn-id>	
        /// <unmanaged>D3D10_COLOR_WRITE_ENABLE_BLUE</unmanaged>	
        /// <unmanaged-short>D3D10_COLOR_WRITE_ENABLE_BLUE</unmanaged-short>	
        Blue = unchecked((byte)4),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COLOR_WRITE_ENABLE_ALPHA']/*"/>	
        /// <msdn-id>bb204901</msdn-id>	
        /// <unmanaged>D3D10_COLOR_WRITE_ENABLE_ALPHA</unmanaged>	
        /// <unmanaged-short>D3D10_COLOR_WRITE_ENABLE_ALPHA</unmanaged-short>	
        Alpha = unchecked((byte)8),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COLOR_WRITE_ENABLE_ALL']/*"/>	
        /// <msdn-id>bb204901</msdn-id>	
        /// <unmanaged>D3D10_COLOR_WRITE_ENABLE_ALL</unmanaged>	
        /// <unmanaged-short>D3D10_COLOR_WRITE_ENABLE_ALL</unmanaged-short>	
        All = unchecked((byte)15),			
    }
    
    /// <summary>	
    /// <p>Comparison options.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>A comparison option determines whether how the runtime compares source (new) data against destination (existing) data before storing the new data. The comparison option is declared in a description before an object is created. The API allows you to set a comparison option for a depth-stencil buffer (see <strong><see cref="SharpDX.Direct3D10.DepthStencilStateDescription"/></strong>), depth-stencil operations (see <strong><see cref="SharpDX.Direct3D10.DepthStencilOperationDescription"/></strong>), or sampler state (see <strong><see cref="SharpDX.Direct3D10.SamplerStateDescription"/></strong>).</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COMPARISON_FUNC']/*"/>	
    /// <msdn-id>bb204902</msdn-id>	
    /// <unmanaged>D3D10_COMPARISON_FUNC</unmanaged>	
    /// <unmanaged-short>D3D10_COMPARISON_FUNC</unmanaged-short>	
    public enum Comparison : int {	
        
        /// <summary>	
        /// <dd> <p>Never pass the comparison.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COMPARISON_NEVER']/*"/>	
        /// <msdn-id>bb204902</msdn-id>	
        /// <unmanaged>D3D10_COMPARISON_NEVER</unmanaged>	
        /// <unmanaged-short>D3D10_COMPARISON_NEVER</unmanaged-short>	
        Never = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>If the source data is less than the destination data, the comparison passes.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COMPARISON_LESS']/*"/>	
        /// <msdn-id>bb204902</msdn-id>	
        /// <unmanaged>D3D10_COMPARISON_LESS</unmanaged>	
        /// <unmanaged-short>D3D10_COMPARISON_LESS</unmanaged-short>	
        Less = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>If the source data is equal to the destination data, the comparison passes.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COMPARISON_EQUAL']/*"/>	
        /// <msdn-id>bb204902</msdn-id>	
        /// <unmanaged>D3D10_COMPARISON_EQUAL</unmanaged>	
        /// <unmanaged-short>D3D10_COMPARISON_EQUAL</unmanaged-short>	
        Equal = unchecked((int)3),			
        
        /// <summary>	
        /// <dd> <p>If the source data is less than or equal to the destination data, the comparison passes.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COMPARISON_LESS_EQUAL']/*"/>	
        /// <msdn-id>bb204902</msdn-id>	
        /// <unmanaged>D3D10_COMPARISON_LESS_EQUAL</unmanaged>	
        /// <unmanaged-short>D3D10_COMPARISON_LESS_EQUAL</unmanaged-short>	
        LessEqual = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>If the source data is greater than the destination data, the comparison passes.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COMPARISON_GREATER']/*"/>	
        /// <msdn-id>bb204902</msdn-id>	
        /// <unmanaged>D3D10_COMPARISON_GREATER</unmanaged>	
        /// <unmanaged-short>D3D10_COMPARISON_GREATER</unmanaged-short>	
        Greater = unchecked((int)5),			
        
        /// <summary>	
        /// <dd> <p>If the source data is not equal to the destination data, the comparison passes.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COMPARISON_NOT_EQUAL']/*"/>	
        /// <msdn-id>bb204902</msdn-id>	
        /// <unmanaged>D3D10_COMPARISON_NOT_EQUAL</unmanaged>	
        /// <unmanaged-short>D3D10_COMPARISON_NOT_EQUAL</unmanaged-short>	
        NotEqual = unchecked((int)6),			
        
        /// <summary>	
        /// <dd> <p>If the source data is greater than or equal to the destination data, the comparison passes.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COMPARISON_GREATER_EQUAL']/*"/>	
        /// <msdn-id>bb204902</msdn-id>	
        /// <unmanaged>D3D10_COMPARISON_GREATER_EQUAL</unmanaged>	
        /// <unmanaged-short>D3D10_COMPARISON_GREATER_EQUAL</unmanaged-short>	
        GreaterEqual = unchecked((int)7),			
        
        /// <summary>	
        /// <dd> <p>Always pass the comparison.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COMPARISON_ALWAYS']/*"/>	
        /// <msdn-id>bb204902</msdn-id>	
        /// <unmanaged>D3D10_COMPARISON_ALWAYS</unmanaged>	
        /// <unmanaged-short>D3D10_COMPARISON_ALWAYS</unmanaged-short>	
        Always = unchecked((int)8),			
    }
    
    /// <summary>	
    /// <p>Performance counter types.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>In addition to these performance counters, independent hardware vendors may define their own set of performance counters for their devices. The enum values for these counters would start after <see cref="SharpDX.Direct3D10.CounterKind.DeviceDependent0"/> and would be defined by those hardware vendors.</p><p>A device can support one or more of these performance counters, but it is not required to support any of them.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER']/*"/>	
    /// <msdn-id>bb204904</msdn-id>	
    /// <unmanaged>D3D10_COUNTER</unmanaged>	
    /// <unmanaged-short>D3D10_COUNTER</unmanaged-short>	
    public enum CounterKind : int {	
        
        /// <summary>	
        /// <dd> <p>Percentage of the time that the GPU is idle.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_GPU_IDLE']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_GPU_IDLE</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_GPU_IDLE</unmanaged-short>	
        GpuIdle = unchecked((int)0),			
        
        /// <summary>	
        /// <dd> <p>Percentage of the time that the GPU does vertex processing.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_VERTEX_PROCESSING']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_VERTEX_PROCESSING</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_VERTEX_PROCESSING</unmanaged-short>	
        VertexProcessing = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Percentage of the time that the GPU does geometry processing.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_GEOMETRY_PROCESSING']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_GEOMETRY_PROCESSING</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_GEOMETRY_PROCESSING</unmanaged-short>	
        GeometryProcessing = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Percentage of the time that the GPU does pixel processing.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_PIXEL_PROCESSING']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_PIXEL_PROCESSING</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_PIXEL_PROCESSING</unmanaged-short>	
        PixelProcessing = unchecked((int)3),			
        
        /// <summary>	
        /// <dd> <p>Percentage of the time that the GPU does other processing (not vertex, geometry, or pixel processing).</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_OTHER_GPU_PROCESSING']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_OTHER_GPU_PROCESSING</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_OTHER_GPU_PROCESSING</unmanaged-short>	
        OtherGpuProcessing = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Percentage of bandwidth used on a host adapter. Value returned by <strong><see cref="SharpDX.Direct3D10.Asynchronous.GetData"/></strong> between 0.0 and 1.0 when using this counter.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION</unmanaged-short>	
        HostAdapterBandwidthUtilization = unchecked((int)5),			
        
        /// <summary>	
        /// <dd> <p>Percentage of bandwidth used by the local video memory. Value returned by <strong><see cref="SharpDX.Direct3D10.Asynchronous.GetData"/></strong> between 0.0 and 1.0 when using this counter</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION</unmanaged-short>	
        LocalVidmemBandwidthUtilization = unchecked((int)6),			
        
        /// <summary>	
        /// <dd> <p>Percentage of throughput used for vertices. Value returned by <strong><see cref="SharpDX.Direct3D10.Asynchronous.GetData"/></strong> between 0.0 and 1.0 when using this counter</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION</unmanaged-short>	
        VertexThroughputUtilization = unchecked((int)7),			
        
        /// <summary>	
        /// <dd> <p>Percentage of throughput used for triangle setup. Value returned by <strong><see cref="SharpDX.Direct3D10.Asynchronous.GetData"/></strong> between 0.0 and 1.0 when using this counter</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION</unmanaged-short>	
        TriangleSetupThroughputUtilization = unchecked((int)8),			
        
        /// <summary>	
        /// <dd> <p>Percentage of throughput used for the fillrate. Value returned by <strong><see cref="SharpDX.Direct3D10.Asynchronous.GetData"/></strong> between 0.0 and 1.0 when using this counter.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION</unmanaged-short>	
        FillrateThroughputUtilization = unchecked((int)9),			
        
        /// <summary>	
        /// <dd> <p>Percentage of time that a vertex shader spends sampling resources.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_VS_MEMORY_LIMITED']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_VS_MEMORY_LIMITED</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_VS_MEMORY_LIMITED</unmanaged-short>	
        VertexShaderMemoryLimited = unchecked((int)10),			
        
        /// <summary>	
        /// <dd> <p>Percentage of time that a vertex shader spends doing computations.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_VS_COMPUTATION_LIMITED']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_VS_COMPUTATION_LIMITED</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_VS_COMPUTATION_LIMITED</unmanaged-short>	
        VertexShaderComputationLimited = unchecked((int)11),			
        
        /// <summary>	
        /// <dd> <p>Percentage of time that a geometry shader spends sampling resources.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_GS_MEMORY_LIMITED']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_GS_MEMORY_LIMITED</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_GS_MEMORY_LIMITED</unmanaged-short>	
        GeometryShaderMemoryLimited = unchecked((int)12),			
        
        /// <summary>	
        /// <dd> <p>Percentage of time that a geometry shader spends doing computations.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_GS_COMPUTATION_LIMITED']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_GS_COMPUTATION_LIMITED</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_GS_COMPUTATION_LIMITED</unmanaged-short>	
        GeometryShaderComputationLimited = unchecked((int)13),			
        
        /// <summary>	
        /// <dd> <p>Percentage of time that a pixel shader spends sampling resources.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_PS_MEMORY_LIMITED']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_PS_MEMORY_LIMITED</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_PS_MEMORY_LIMITED</unmanaged-short>	
        PixelShaderMemoryLimited = unchecked((int)14),			
        
        /// <summary>	
        /// <dd> <p>Percentage of time that a pixel shader spends doing computations.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_PS_COMPUTATION_LIMITED']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_PS_COMPUTATION_LIMITED</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_PS_COMPUTATION_LIMITED</unmanaged-short>	
        PixelShaderComputationLimited = unchecked((int)15),			
        
        /// <summary>	
        /// <dd> <p>Percentage of vertex data that was read from the vertex cache. For example, if 6 vertices were added to the cache and 3 of them were read from the cache, then the hit rate would be 0.5.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE</unmanaged-short>	
        PostTransformCacheHitRate = unchecked((int)16),			
        
        /// <summary>	
        /// <dd> <p>Percentage of texel data that was read from the vertex cache. For example, if 6 texels were added to the cache and 3 of them were read from the cache, then the hit rate would be 0.5.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE</unmanaged-short>	
        TextureCacheHitRate = unchecked((int)17),			
        
        /// <summary>	
        /// <dd> <p>Start of the device-dependent counters. See remarks.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_DEVICE_DEPENDENT_0']/*"/>	
        /// <msdn-id>bb204904</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_DEVICE_DEPENDENT_0</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_DEVICE_DEPENDENT_0</unmanaged-short>	
        DeviceDependent0 = unchecked((int)1073741824),			
    }
    
    /// <summary>	
    /// <p>Data type of a performance counter.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>These flags are an output parameter in <strong><see cref="SharpDX.Direct3D10.Device.CheckCounter"/></strong>.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_TYPE']/*"/>	
    /// <msdn-id>bb204907</msdn-id>	
    /// <unmanaged>D3D10_COUNTER_TYPE</unmanaged>	
    /// <unmanaged-short>D3D10_COUNTER_TYPE</unmanaged-short>	
    public enum CounterType : int {	
        
        /// <summary>	
        /// <dd> <p>32-bit floating point.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_TYPE_FLOAT32']/*"/>	
        /// <msdn-id>bb204907</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_TYPE_FLOAT32</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_TYPE_FLOAT32</unmanaged-short>	
        Float32 = unchecked((int)0),			
        
        /// <summary>	
        /// <dd> <p>16-bit unsigned integer.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_TYPE_UINT16']/*"/>	
        /// <msdn-id>bb204907</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_TYPE_UINT16</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_TYPE_UINT16</unmanaged-short>	
        UInt16 = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>32-bit unsigned integer.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_TYPE_UINT32']/*"/>	
        /// <msdn-id>bb204907</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_TYPE_UINT32</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_TYPE_UINT32</unmanaged-short>	
        UInt32 = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>64-bit unsigned integer.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_COUNTER_TYPE_UINT64']/*"/>	
        /// <msdn-id>bb204907</msdn-id>	
        /// <unmanaged>D3D10_COUNTER_TYPE_UINT64</unmanaged>	
        /// <unmanaged-short>D3D10_COUNTER_TYPE_UINT64</unmanaged-short>	
        UInt64 = unchecked((int)3),			
    }
    
    /// <summary>	
    /// <p>Specifies the types of CPU access allowed for a resource.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>This enumeration is used in <strong><see cref="SharpDX.Direct3D10.BufferDescription"/></strong>, <strong><see cref="SharpDX.Direct3D10.Texture1DDescription"/></strong>, <strong><see cref="SharpDX.Direct3D10.Texture2DDescription"/></strong>, <strong><see cref="SharpDX.Direct3D10.Texture3DDescription"/></strong>, and <strong><see cref="SharpDX.Direct3D10.ImageLoadInformation"/></strong>. See Creating Buffer Resources (Direct3D 10) for more details.</p><p>Applications can combine one or more of these flags with a bitwise OR. When possible, create resources with no CPU access flags, as this enables better resource optimization.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CPU_ACCESS_FLAG']/*"/>	
    /// <msdn-id>bb204908</msdn-id>	
    /// <unmanaged>D3D10_CPU_ACCESS_FLAG</unmanaged>	
    /// <unmanaged-short>D3D10_CPU_ACCESS_FLAG</unmanaged-short>	
    [Flags]
    public enum CpuAccessFlags : int {	
        
        /// <summary>	
        /// <dd> <p>The resource is to be mappable so that the CPU can change its contents. Resources created with this flag cannot be set as outputs of the pipeline and must be created with either dynamic or staging usage (see <strong><see cref="SharpDX.Direct3D10.ResourceUsage"/></strong>).</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CPU_ACCESS_WRITE']/*"/>	
        /// <msdn-id>bb204908</msdn-id>	
        /// <unmanaged>D3D10_CPU_ACCESS_WRITE</unmanaged>	
        /// <unmanaged-short>D3D10_CPU_ACCESS_WRITE</unmanaged-short>	
        Write = unchecked((int)65536),			
        
        /// <summary>	
        /// <dd> <p>The resource is to be mappable so that the CPU can read its contents. Resources created with this flag cannot be set as either inputs or outputs to the pipeline and must be created with staging usage (see <strong><see cref="SharpDX.Direct3D10.ResourceUsage"/></strong>).</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CPU_ACCESS_READ']/*"/>	
        /// <msdn-id>bb204908</msdn-id>	
        /// <unmanaged>D3D10_CPU_ACCESS_READ</unmanaged>	
        /// <unmanaged-short>D3D10_CPU_ACCESS_READ</unmanaged-short>	
        Read = unchecked((int)131072),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>Indicates triangles facing a particular direction are not drawn.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>This enumeration is part of a rasterizer-state object description (see <strong><see cref="SharpDX.Direct3D10.RasterizerStateDescription"/></strong>).</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CULL_MODE']/*"/>	
    /// <msdn-id>bb204911</msdn-id>	
    /// <unmanaged>D3D10_CULL_MODE</unmanaged>	
    /// <unmanaged-short>D3D10_CULL_MODE</unmanaged-short>	
    public enum CullMode : int {	
        
        /// <summary>	
        /// <dd> <p>Always draw all triangles.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CULL_NONE']/*"/>	
        /// <msdn-id>bb204911</msdn-id>	
        /// <unmanaged>D3D10_CULL_NONE</unmanaged>	
        /// <unmanaged-short>D3D10_CULL_NONE</unmanaged-short>	
        None = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Do not draw triangles that are front-facing.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CULL_FRONT']/*"/>	
        /// <msdn-id>bb204911</msdn-id>	
        /// <unmanaged>D3D10_CULL_FRONT</unmanaged>	
        /// <unmanaged-short>D3D10_CULL_FRONT</unmanaged-short>	
        Front = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Do not draw triangles that are back-facing.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CULL_BACK']/*"/>	
        /// <msdn-id>bb204911</msdn-id>	
        /// <unmanaged>D3D10_CULL_BACK</unmanaged>	
        /// <unmanaged-short>D3D10_CULL_BACK</unmanaged-short>	
        Back = unchecked((int)3),			
    }
    
    /// <summary>	
    /// No documentation.	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DEBUG_FEATURE_FLAGS']/*"/>	
    /// <unmanaged>D3D10_DEBUG_FEATURE_FLAGS</unmanaged>	
    /// <unmanaged-short>D3D10_DEBUG_FEATURE_FLAGS</unmanaged-short>	
    [Flags]
    public enum DebugFeatureFlags : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP']/*"/>	
        /// <unmanaged>D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP</unmanaged>	
        /// <unmanaged-short>D3D10_DEBUG_FEATURE_FLUSH_PER_RENDER_OP</unmanaged-short>	
        FlushPerRender = unchecked((int)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP']/*"/>	
        /// <unmanaged>D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP</unmanaged>	
        /// <unmanaged-short>D3D10_DEBUG_FEATURE_FINISH_PER_RENDER_OP</unmanaged-short>	
        FinishPerRender = unchecked((int)2),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP']/*"/>	
        /// <unmanaged>D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP</unmanaged>	
        /// <unmanaged-short>D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP</unmanaged-short>	
        PresentPerRender = unchecked((int)4),			
    }
    
    /// <summary>	
    /// <p>Specifies the parts of the depth stencil to clear. Usually used with <strong><see cref="SharpDX.Direct3D10.Device.ClearDepthStencilView"/></strong>.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>These flags can be bitwise ORed together.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CLEAR_FLAG']/*"/>	
    /// <msdn-id>bb204900</msdn-id>	
    /// <unmanaged>D3D10_CLEAR_FLAG</unmanaged>	
    /// <unmanaged-short>D3D10_CLEAR_FLAG</unmanaged-short>	
    [Flags]
    public enum DepthStencilClearFlags : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CLEAR_DEPTH']/*"/>	
        /// <msdn-id>bb204900</msdn-id>	
        /// <unmanaged>D3D10_CLEAR_DEPTH</unmanaged>	
        /// <unmanaged-short>D3D10_CLEAR_DEPTH</unmanaged-short>	
        Depth = unchecked((int)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CLEAR_STENCIL']/*"/>	
        /// <msdn-id>bb204900</msdn-id>	
        /// <unmanaged>D3D10_CLEAR_STENCIL</unmanaged>	
        /// <unmanaged-short>D3D10_CLEAR_STENCIL</unmanaged-short>	
        Stencil = unchecked((int)2),			
    }
    
    /// <summary>	
    /// <p>Specifies how to access a resource used in a depth-stencil view.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>This enumeration is used in <strong><see cref="SharpDX.Direct3D10.DepthStencilViewDescription"/></strong> to create a depth-stencil view.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DSV_DIMENSION']/*"/>	
    /// <msdn-id>bb205043</msdn-id>	
    /// <unmanaged>D3D10_DSV_DIMENSION</unmanaged>	
    /// <unmanaged-short>D3D10_DSV_DIMENSION</unmanaged-short>	
    public enum DepthStencilViewDimension : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DSV_DIMENSION_UNKNOWN']/*"/>	
        /// <msdn-id>bb205043</msdn-id>	
        /// <unmanaged>D3D10_DSV_DIMENSION_UNKNOWN</unmanaged>	
        /// <unmanaged-short>D3D10_DSV_DIMENSION_UNKNOWN</unmanaged-short>	
        Unknown = unchecked((int)0),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DSV_DIMENSION_TEXTURE1D']/*"/>	
        /// <msdn-id>bb205043</msdn-id>	
        /// <unmanaged>D3D10_DSV_DIMENSION_TEXTURE1D</unmanaged>	
        /// <unmanaged-short>D3D10_DSV_DIMENSION_TEXTURE1D</unmanaged-short>	
        Texture1D = unchecked((int)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DSV_DIMENSION_TEXTURE1DARRAY']/*"/>	
        /// <msdn-id>bb205043</msdn-id>	
        /// <unmanaged>D3D10_DSV_DIMENSION_TEXTURE1DARRAY</unmanaged>	
        /// <unmanaged-short>D3D10_DSV_DIMENSION_TEXTURE1DARRAY</unmanaged-short>	
        Texture1DArray = unchecked((int)2),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DSV_DIMENSION_TEXTURE2D']/*"/>	
        /// <msdn-id>bb205043</msdn-id>	
        /// <unmanaged>D3D10_DSV_DIMENSION_TEXTURE2D</unmanaged>	
        /// <unmanaged-short>D3D10_DSV_DIMENSION_TEXTURE2D</unmanaged-short>	
        Texture2D = unchecked((int)3),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DSV_DIMENSION_TEXTURE2DARRAY']/*"/>	
        /// <msdn-id>bb205043</msdn-id>	
        /// <unmanaged>D3D10_DSV_DIMENSION_TEXTURE2DARRAY</unmanaged>	
        /// <unmanaged-short>D3D10_DSV_DIMENSION_TEXTURE2DARRAY</unmanaged-short>	
        Texture2DArray = unchecked((int)4),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DSV_DIMENSION_TEXTURE2DMS']/*"/>	
        /// <msdn-id>bb205043</msdn-id>	
        /// <unmanaged>D3D10_DSV_DIMENSION_TEXTURE2DMS</unmanaged>	
        /// <unmanaged-short>D3D10_DSV_DIMENSION_TEXTURE2DMS</unmanaged-short>	
        Texture2DMultisampled = unchecked((int)5),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY']/*"/>	
        /// <msdn-id>bb205043</msdn-id>	
        /// <unmanaged>D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY</unmanaged>	
        /// <unmanaged-short>D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY</unmanaged-short>	
        Texture2DMultisampledArray = unchecked((int)6),			
    }
    
    /// <summary>	
    /// <p>Identify the portion of a depth-stencil buffer for writing depth data.</p>	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DEPTH_WRITE_MASK']/*"/>	
    /// <msdn-id>bb205038</msdn-id>	
    /// <unmanaged>D3D10_DEPTH_WRITE_MASK</unmanaged>	
    /// <unmanaged-short>D3D10_DEPTH_WRITE_MASK</unmanaged-short>	
    public enum DepthWriteMask : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DEPTH_WRITE_MASK_ZERO']/*"/>	
        /// <msdn-id>bb205038</msdn-id>	
        /// <unmanaged>D3D10_DEPTH_WRITE_MASK_ZERO</unmanaged>	
        /// <unmanaged-short>D3D10_DEPTH_WRITE_MASK_ZERO</unmanaged-short>	
        Zero = unchecked((int)0),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DEPTH_WRITE_MASK_ALL']/*"/>	
        /// <msdn-id>bb205038</msdn-id>	
        /// <unmanaged>D3D10_DEPTH_WRITE_MASK_ALL</unmanaged>	
        /// <unmanaged-short>D3D10_DEPTH_WRITE_MASK_ALL</unmanaged-short>	
        All = unchecked((int)1),			
    }
    
    /// <summary>	
    /// <p>Device creation flags.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>Device creation flags are used by <strong><see cref="SharpDX.Direct3D10.D3D10.CreateDevice"/></strong> and <strong><see cref="SharpDX.Direct3D10.D3D10.CreateDeviceAndSwapChain"/></strong>.</p><p>An application might dynamically create (and destroy) threads to improve performance especially on a machine with multiple CPU cores.  There may be cases, however, when an application needs to prevent extra threads from being created. This can happen when you want to simplify  debugging, profile code or develop a tool for instance. For these cases, use <see cref="SharpDX.Direct3D10.DeviceCreationFlags.PreventInternalThreadingOptimizations"/> to request  that the runtime and video driver not create any additional threads that might interfere with the application.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CREATE_DEVICE_FLAG']/*"/>	
    /// <msdn-id>bb204909</msdn-id>	
    /// <unmanaged>D3D10_CREATE_DEVICE_FLAG</unmanaged>	
    /// <unmanaged-short>D3D10_CREATE_DEVICE_FLAG</unmanaged-short>	
    [Flags]
    public enum DeviceCreationFlags : int {	
        
        /// <summary>	
        /// <dd> <p>Use this flag if an application will only be calling D3D10 from a single thread. If this flag is not specified, the default behavior of D3D10  is to enter a lock during each API call to prevent multiple threads altering internal state. By using this flag no locks will be taken which can  slightly increase performance, but could result in undefine behavior if D3D10 is called from multiple threads.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CREATE_DEVICE_SINGLETHREADED']/*"/>	
        /// <msdn-id>bb204909</msdn-id>	
        /// <unmanaged>D3D10_CREATE_DEVICE_SINGLETHREADED</unmanaged>	
        /// <unmanaged-short>D3D10_CREATE_DEVICE_SINGLETHREADED</unmanaged-short>	
        SingleThreaded = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Create a device that supports the debug layer.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CREATE_DEVICE_DEBUG']/*"/>	
        /// <msdn-id>bb204909</msdn-id>	
        /// <unmanaged>D3D10_CREATE_DEVICE_DEBUG</unmanaged>	
        /// <unmanaged-short>D3D10_CREATE_DEVICE_DEBUG</unmanaged-short>	
        Debug = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Create both a software (REF) and hardware (HAL) version of the device simultaneously, which allows an application to switch to a  reference device to enable debugging. See <strong><see cref="SharpDX.Direct3D10.SwitchToRef"/> Interface</strong> for more information.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CREATE_DEVICE_SWITCH_TO_REF']/*"/>	
        /// <msdn-id>bb204909</msdn-id>	
        /// <unmanaged>D3D10_CREATE_DEVICE_SWITCH_TO_REF</unmanaged>	
        /// <unmanaged-short>D3D10_CREATE_DEVICE_SWITCH_TO_REF</unmanaged-short>	
        SwitchToRef = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Prevents multiple threads from being created. When this flag is used with a WARP device, no additional threads will be created by WARP and all rasterization will occur on the calling thread. This flag is not recommended for general use. See remarks. </p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS']/*"/>	
        /// <msdn-id>bb204909</msdn-id>	
        /// <unmanaged>D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS</unmanaged>	
        /// <unmanaged-short>D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS</unmanaged-short>	
        PreventInternalThreadingOptimizations = unchecked((int)8),			
        
        /// <summary>	
        /// <dd> <p>Return a <strong><c>null</c></strong> reference instead of triggering an exception on memory exhaustion during invocations to Map.   Without this flag an exception will be raised on memory exhaustion.  Only valid on Winodws 7.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP']/*"/>	
        /// <msdn-id>bb204909</msdn-id>	
        /// <unmanaged>D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP</unmanaged>	
        /// <unmanaged-short>D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP</unmanaged-short>	
        AllowNullFromMap = unchecked((int)16),			
        
        /// <summary>	
        /// <dd> <p>Causes device creation to fail if BGRA support is not available.</p> <p>BGRA support enables the following formats.</p> <ul> <li><see cref="SharpDX.DXGI.Format.B8G8R8A8_Typeless"/></li> <li><see cref="SharpDX.DXGI.Format.B8G8R8A8_UNorm"/></li> <li><see cref="SharpDX.DXGI.Format.B8G8R8A8_UNorm_SRgb"/></li> <li><see cref="SharpDX.DXGI.Format.B8G8R8X8_Typeless"/></li> <li><see cref="SharpDX.DXGI.Format.B8G8R8X8_UNorm"/></li> <li><see cref="SharpDX.DXGI.Format.B8G8R8X8_UNorm_SRgb"/></li> </ul> <p><see cref="SharpDX.Direct3D10.DeviceCreationFlags.BgraSupport"/> is only relevant when a device is created with <strong><see cref="SharpDX.Direct3D10.D3D10.CreateDevice1"/></strong> or <strong><see cref="SharpDX.Direct3D10.D3D10.CreateDeviceAndSwapChain1"/></strong> using the <strong><see cref="SharpDX.Direct3D10.FeatureLevel.Level_10_0"/></strong> or <strong><see cref="SharpDX.Direct3D10.FeatureLevel.Level_10_1"/></strong> feature levels, the flag will be ignored when a device is created with other feature levels.</p> <p>Note that BGRA support may be present even if the application didn't specify <see cref="SharpDX.Direct3D10.DeviceCreationFlags.BgraSupport"/>.  The flag merely causes device creation to fail if BGRA support isn't available.</p> <p><see cref="SharpDX.Direct3D10.DeviceCreationFlags.BgraSupport"/> is only valid on Windows 7, Windows Server 2008 R2, and updated Windows Vista (KB971644) systems.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CREATE_DEVICE_BGRA_SUPPORT']/*"/>	
        /// <msdn-id>bb204909</msdn-id>	
        /// <unmanaged>D3D10_CREATE_DEVICE_BGRA_SUPPORT</unmanaged>	
        /// <unmanaged-short>D3D10_CREATE_DEVICE_BGRA_SUPPORT</unmanaged-short>	
        BgraSupport = unchecked((int)32),			
        
        /// <summary>	
        /// <dd> <p>Causes the Direct3D runtime to ignore registry settings that turn on the debug layer. You can turn on the debug layer by using the DirectX Control Panel that was included as part of the DirectX SDK. We shipped the last version of the DirectX SDK in June 2010; you can download it from the Microsoft Download Center. You can set this flag in your app, typically in release builds only, to prevent end users from using the DirectX Control Panel to monitor how the app uses Direct3D.</p> <p><strong>Note</strong>??You can also set this flag in your app to prevent Direct3D debugging tools, such as Visual Studio Ultimate?2012, from hooking your app.</p> <p><strong>Windows?8.1:??</strong>This flag doesn't prevent Visual Studio?2013 and later running on Windows?8.1 and later from hooking your app. But, this flag still prevents Visual Studio?2013 and later running on Windows?8 and earlier from hooking your app. </p> <p><strong>Direct3D 11:??</strong>This value is not supported until Direct3D 11.1.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY']/*"/>	
        /// <msdn-id>bb204909</msdn-id>	
        /// <unmanaged>D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY</unmanaged>	
        /// <unmanaged-short>D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY</unmanaged-short>	
        PreventAlteringLayerSettingsFromRegistry = unchecked((int)128),			
        
        /// <summary>	
        /// <dd> <p>Reserved. This flag is currently not supported. Do not use.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CREATE_DEVICE_STRICT_VALIDATION']/*"/>	
        /// <msdn-id>bb204909</msdn-id>	
        /// <unmanaged>D3D10_CREATE_DEVICE_STRICT_VALIDATION</unmanaged>	
        /// <unmanaged-short>D3D10_CREATE_DEVICE_STRICT_VALIDATION</unmanaged-short>	
        StrictValidation = unchecked((int)512),			
        
        /// <summary>	
        /// <dd> <p>Causes the device and driver to keep information that you can use for shader debugging.  The exact impact from this flag will vary from driver to driver.  To use this flag, you must have D3D11_1SDKLayers.dll installed; otherwise, device creation fails. The created device supports the debug layer. To get D3D11_1SDKLayers.dll, you must install the SDK for Windows?8.</p> <p><strong>Direct3D 11:??</strong>This value is not supported until Direct3D 11.1.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CREATE_DEVICE_DEBUGGABLE']/*"/>	
        /// <msdn-id>bb204909</msdn-id>	
        /// <unmanaged>D3D10_CREATE_DEVICE_DEBUGGABLE</unmanaged>	
        /// <unmanaged-short>D3D10_CREATE_DEVICE_DEBUGGABLE</unmanaged-short>	
        Debuggable = unchecked((int)1024),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>The device-driver type.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>The device-driver type needs to be specified when the device is created (using <strong><see cref="SharpDX.Direct3D10.D3D10.CreateDevice"/></strong> or <strong><see cref="SharpDX.Direct3D10.D3D10.CreateDeviceAndSwapChain"/></strong>). </p><p>For information about limitations creating nonhardware-type devices on certain feature levels, see Limitations Creating WARP and Reference Devices.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DRIVER_TYPE']/*"/>	
    /// <msdn-id>bb205042</msdn-id>	
    /// <unmanaged>D3D10_DRIVER_TYPE</unmanaged>	
    /// <unmanaged-short>D3D10_DRIVER_TYPE</unmanaged-short>	
    public enum DriverType : int {	
        
        /// <summary>	
        /// <dd> <p>A hardware device; commonly called a HAL device.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DRIVER_TYPE_HARDWARE']/*"/>	
        /// <msdn-id>bb205042</msdn-id>	
        /// <unmanaged>D3D10_DRIVER_TYPE_HARDWARE</unmanaged>	
        /// <unmanaged-short>D3D10_DRIVER_TYPE_HARDWARE</unmanaged-short>	
        Hardware = unchecked((int)0),			
        
        /// <summary>	
        /// <dd> <p>A reference device; commonly called a REF device.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DRIVER_TYPE_REFERENCE']/*"/>	
        /// <msdn-id>bb205042</msdn-id>	
        /// <unmanaged>D3D10_DRIVER_TYPE_REFERENCE</unmanaged>	
        /// <unmanaged-short>D3D10_DRIVER_TYPE_REFERENCE</unmanaged-short>	
        Reference = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>A <c>null</c> device; which is a reference device without render capability.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DRIVER_TYPE_NULL']/*"/>	
        /// <msdn-id>bb205042</msdn-id>	
        /// <unmanaged>D3D10_DRIVER_TYPE_NULL</unmanaged>	
        /// <unmanaged-short>D3D10_DRIVER_TYPE_NULL</unmanaged-short>	
        Null = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Reserved for later use.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DRIVER_TYPE_SOFTWARE']/*"/>	
        /// <msdn-id>bb205042</msdn-id>	
        /// <unmanaged>D3D10_DRIVER_TYPE_SOFTWARE</unmanaged>	
        /// <unmanaged-short>D3D10_DRIVER_TYPE_SOFTWARE</unmanaged-short>	
        Software = unchecked((int)3),			
        
        /// <summary>	
        /// <dd> <p>A WARP driver, which is a high-performance software rasterizer. The rasterizer supports feature level 9_1 through level 10.1 with a  high performance software implementation when hardware is not available. For more information about using a WARP driver, see Windows Advanced Rasterization Platform (WARP) In-Depth Guide. Note that WARP is only available with the DirectX 11 Runtime (Windows 7, Windows Server 2008 R2, updated Windows Vista [KB971644]).</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_DRIVER_TYPE_WARP']/*"/>	
        /// <msdn-id>bb205042</msdn-id>	
        /// <unmanaged>D3D10_DRIVER_TYPE_WARP</unmanaged>	
        /// <unmanaged-short>D3D10_DRIVER_TYPE_WARP</unmanaged-short>	
        Warp = unchecked((int)5),			
    }
    
    /// <summary>	
    /// <p>Describes an effect variable.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>To get an effect-variable description, call <strong><see cref="SharpDX.Direct3D10.EffectVariable.GetDescription"/></strong>.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_EFFECT_VARIABLE_FLAGS']/*"/>	
    /// <msdn-id>bb205056</msdn-id>	
    /// <unmanaged>D3D10_EFFECT_VARIABLE_FLAGS</unmanaged>	
    /// <unmanaged-short>D3D10_EFFECT_VARIABLE_FLAGS</unmanaged-short>	
    [Flags]
    public enum EffectVariableFlags : int {	
        
        /// <summary>	
        /// <dd> <p>A string that contains the variable name.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_EFFECT_VARIABLE_POOLED']/*"/>	
        /// <msdn-id>bb205056</msdn-id>	
        /// <unmanaged>D3D10_EFFECT_VARIABLE_POOLED</unmanaged>	
        /// <unmanaged-short>D3D10_EFFECT_VARIABLE_POOLED</unmanaged-short>	
        Pooled = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>The semantic attached to the variable; otherwise <strong><c>null</c></strong>.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_EFFECT_VARIABLE_ANNOTATION']/*"/>	
        /// <msdn-id>bb205056</msdn-id>	
        /// <unmanaged>D3D10_EFFECT_VARIABLE_ANNOTATION</unmanaged>	
        /// <unmanaged-short>D3D10_EFFECT_VARIABLE_ANNOTATION</unmanaged-short>	
        Annotation = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Optional flags for effect variables. </p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT']/*"/>	
        /// <msdn-id>bb205056</msdn-id>	
        /// <unmanaged>D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT</unmanaged>	
        /// <unmanaged-short>D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT</unmanaged-short>	
        ExplicitBindPoint = unchecked((int)4),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>The version of hardware acceleration requested.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>Use this enumeration when creating a device with <strong><see cref="SharpDX.Direct3D10.D3D10.CreateDevice1"/></strong> or <strong><see cref="SharpDX.Direct3D10.D3D10.CreateDeviceAndSwapChain1"/></strong>.</p><p>Note that 10level9 feature levels 9_1, 9_2, and 9_3 are only available with the Direct3D 11 runtime (Windows?7, Windows Server?2008?R2, updated  Windows?Vista with Service Pack?2 (SP2) [KB 971644], and updated Windows Server?2008 [KB 971512]).</p><p>For information about limitations creating nonhardware-type devices on certain feature levels, see Limitations Creating WARP and Reference Devices.</p><p>For an overview of  the capabilities of each feature level, see Overview For Each Feature Level.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FEATURE_LEVEL1']/*"/>	
    /// <msdn-id>bb694529</msdn-id>	
    /// <unmanaged>D3D10_FEATURE_LEVEL1</unmanaged>	
    /// <unmanaged-short>D3D10_FEATURE_LEVEL1</unmanaged-short>	
    public enum FeatureLevel : int {	
        
        /// <summary>	
        /// <dd> <p>The hardware supports Direct3D 10.0 features.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FEATURE_LEVEL_10_0']/*"/>	
        /// <msdn-id>bb694529</msdn-id>	
        /// <unmanaged>D3D10_FEATURE_LEVEL_10_0</unmanaged>	
        /// <unmanaged-short>D3D10_FEATURE_LEVEL_10_0</unmanaged-short>	
        Level_10_0 = unchecked((int)40960),			
        
        /// <summary>	
        /// <dd> <p>The hardware supports Direct3D 10.1 features.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FEATURE_LEVEL_10_1']/*"/>	
        /// <msdn-id>bb694529</msdn-id>	
        /// <unmanaged>D3D10_FEATURE_LEVEL_10_1</unmanaged>	
        /// <unmanaged-short>D3D10_FEATURE_LEVEL_10_1</unmanaged-short>	
        Level_10_1 = unchecked((int)41216),			
        
        /// <summary>	
        /// <dd> <p>The hardware supports 9.1 feature level.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FEATURE_LEVEL_9_1']/*"/>	
        /// <msdn-id>bb694529</msdn-id>	
        /// <unmanaged>D3D10_FEATURE_LEVEL_9_1</unmanaged>	
        /// <unmanaged-short>D3D10_FEATURE_LEVEL_9_1</unmanaged-short>	
        Level_9_1 = unchecked((int)37120),			
        
        /// <summary>	
        /// <dd> <p>The hardware supports 9.2 feature level.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FEATURE_LEVEL_9_2']/*"/>	
        /// <msdn-id>bb694529</msdn-id>	
        /// <unmanaged>D3D10_FEATURE_LEVEL_9_2</unmanaged>	
        /// <unmanaged-short>D3D10_FEATURE_LEVEL_9_2</unmanaged-short>	
        Level_9_2 = unchecked((int)37376),			
        
        /// <summary>	
        /// <dd> <p>The hardware supports 9.3 feature level.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FEATURE_LEVEL_9_3']/*"/>	
        /// <msdn-id>bb694529</msdn-id>	
        /// <unmanaged>D3D10_FEATURE_LEVEL_9_3</unmanaged>	
        /// <unmanaged-short>D3D10_FEATURE_LEVEL_9_3</unmanaged-short>	
        Level_9_3 = unchecked((int)37632),			
    }
    
    /// <summary>	
    /// <p>Determines the fill mode to use when rendering triangles.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>This enumeration is part of a rasterizer-state object description (see <strong><see cref="SharpDX.Direct3D10.RasterizerStateDescription"/></strong>).</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILL_MODE']/*"/>	
    /// <msdn-id>bb205059</msdn-id>	
    /// <unmanaged>D3D10_FILL_MODE</unmanaged>	
    /// <unmanaged-short>D3D10_FILL_MODE</unmanaged-short>	
    public enum FillMode : int {	
        
        /// <summary>	
        /// <dd> <p>Draw lines connecting the vertices. Adjacent vertices are not drawn.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILL_WIREFRAME']/*"/>	
        /// <msdn-id>bb205059</msdn-id>	
        /// <unmanaged>D3D10_FILL_WIREFRAME</unmanaged>	
        /// <unmanaged-short>D3D10_FILL_WIREFRAME</unmanaged-short>	
        Wireframe = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Fill the triangles formed by the vertices. Adjacent vertices are not drawn.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILL_SOLID']/*"/>	
        /// <msdn-id>bb205059</msdn-id>	
        /// <unmanaged>D3D10_FILL_SOLID</unmanaged>	
        /// <unmanaged-short>D3D10_FILL_SOLID</unmanaged-short>	
        Solid = unchecked((int)3),			
    }
    
    /// <summary>	
    /// <p>Filtering options during texture sampling.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>During texture sampling, one or more texels are read and combined (this is calling filtering) to produce a single value. Point sampling reads a single texel while linear sampling reads two texels (endpoints) and linearly interpolates a third value between the endpoints.</p><p>HLSL texture-sampling functions also support comparison filtering during texture sampling. Comparison filtering compares each sampled texel against a comparison value. The boolean result is blended the same way that normal texture filtering is blended.</p><p>You can use HLSL intrinsic texture-sampling functions that implement texture filtering only or companion functions that use texture filtering with comparison filtering.</p><table> <tr><th>Texture Sampling Function</th><th>Texture Sampling Function with Comparison Filtering</th></tr> <tr><td> sample </td><td> samplecmp or samplecmplevelzero </td></tr> </table><p>?</p><p>Comparison filters only work with textures that have the following <strong>formats</strong>: R32_FLOAT_X8X24_TYPELESS, R32_FLOAT, R24_UNORM_X8_TYPELESS, R16_UNORM.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER']/*"/>	
    /// <msdn-id>bb205060</msdn-id>	
    /// <unmanaged>D3D10_FILTER</unmanaged>	
    /// <unmanaged-short>D3D10_FILTER</unmanaged-short>	
    public enum Filter : int {	
        
        /// <summary>	
        /// <dd> <p>Use point sampling for minification, magnification, and mip-level sampling.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_MIN_MAG_MIP_POINT']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_MIN_MAG_MIP_POINT</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_MIN_MAG_MIP_POINT</unmanaged-short>	
        MinMagMipPoint = unchecked((int)0),			
        
        /// <summary>	
        /// <dd> <p>Use point sampling for minification and magnification; use linear interpolation for mip-level sampling.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR</unmanaged-short>	
        MinMagPointMipLinear = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Use point sampling for minification; use linear interpolation for magnification; use point sampling for mip-level sampling.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT</unmanaged-short>	
        MinPointMagLinearMipPoint = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Use point sampling for minification; use linear interpolation for magnification and mip-level sampling.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR</unmanaged-short>	
        MinPointMagMipLinear = unchecked((int)5),			
        
        /// <summary>	
        /// <dd> <p>Use linear interpolation for minification; use point sampling for magnification and mip-level sampling.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT</unmanaged-short>	
        MinLinearMagMipPoint = unchecked((int)16),			
        
        /// <summary>	
        /// <dd> <p>Use linear interpolation for minification; use point sampling for magnification; use linear interpolation for mip-level sampling.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR</unmanaged-short>	
        MinLinearMagPointMipLinear = unchecked((int)17),			
        
        /// <summary>	
        /// <dd> <p>Use linear interpolation for minification and magnification; use point sampling for mip-level sampling.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT</unmanaged-short>	
        MinMagLinearMipPoint = unchecked((int)20),			
        
        /// <summary>	
        /// <dd> <p>Use linear interpolation for minification, magnification, and mip-level sampling.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_MIN_MAG_MIP_LINEAR']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_MIN_MAG_MIP_LINEAR</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_MIN_MAG_MIP_LINEAR</unmanaged-short>	
        MinMagMipLinear = unchecked((int)21),			
        
        /// <summary>	
        /// <dd> <p>Use anisotropic interpolation for minification, magnification, and mip-level sampling.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_ANISOTROPIC']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_ANISOTROPIC</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_ANISOTROPIC</unmanaged-short>	
        Anisotropic = unchecked((int)85),			
        
        /// <summary>	
        /// <dd> <p>Use point sampling for minification, magnification, and mip-level sampling. Compare the result to the comparison value.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT</unmanaged-short>	
        ComparisonMinMagMipPoint = unchecked((int)128),			
        
        /// <summary>	
        /// <dd> <p>Use point sampling for minification and magnification; use linear interpolation for mip-level sampling. Compare the result to the comparison value.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR</unmanaged-short>	
        ComparisonMinMagPointMipLinear = unchecked((int)129),			
        
        /// <summary>	
        /// <dd> <p>Use point sampling for minification; use linear interpolation for magnification; use point sampling for mip-level sampling. Compare the result to the comparison value.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT</unmanaged-short>	
        ComparisonMinPointMagLinearMipPoint = unchecked((int)132),			
        
        /// <summary>	
        /// <dd> <p>Use point sampling for minification; use linear interpolation for magnification and mip-level sampling. Compare the result to the comparison value.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR</unmanaged-short>	
        ComparisonMinPointMagMipLinear = unchecked((int)133),			
        
        /// <summary>	
        /// <dd> <p>Use linear interpolation for minification; use point sampling for magnification and mip-level sampling. Compare the result to the comparison value.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT</unmanaged-short>	
        ComparisonMinLinearMagMipPoint = unchecked((int)144),			
        
        /// <summary>	
        /// <dd> <p>Use linear interpolation for minification; use point sampling for magnification; use linear interpolation for mip-level sampling. Compare the result to the comparison value.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR</unmanaged-short>	
        ComparisonMinLinearMagPointMipLinear = unchecked((int)145),			
        
        /// <summary>	
        /// <dd> <p>Use linear interpolation for minification and magnification; use point sampling for mip-level sampling. Compare the result to the comparison value.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT</unmanaged-short>	
        ComparisonMinMagLinearMipPoint = unchecked((int)148),			
        
        /// <summary>	
        /// <dd> <p>Use linear interpolation for minification, magnification, and mip-level sampling. Compare the result to the comparison value.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR</unmanaged-short>	
        ComparisonMinMagMipLinear = unchecked((int)149),			
        
        /// <summary>	
        /// <dd> <p>Use anisotropic interpolation for minification, magnification, and mip-level sampling. Compare the result to the comparison value.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_COMPARISON_ANISOTROPIC']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_COMPARISON_ANISOTROPIC</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_COMPARISON_ANISOTROPIC</unmanaged-short>	
        ComparisonAnisotropic = unchecked((int)213),			
        
        /// <summary>	
        /// <dd> <p>For use in pixel shaders with textures that have the R1_UNORM format.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_TEXT_1BIT']/*"/>	
        /// <msdn-id>bb205060</msdn-id>	
        /// <unmanaged>D3D10_FILTER_TEXT_1BIT</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_TEXT_1BIT</unmanaged-short>	
        Texture1Bit = unchecked((int)-2147483648),			
    }
    
    /// <summary>	
    /// <p>Texture filtering flags.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>D3DX10 automatically performs gamma correction (to convert color data from RGB space to standard RGB space) when loading texture data. This is automatically done for instance when RGB data is loaded from a .png file into an sRGB texture. Use the SRGB filter flags to indicate if the data does not need to be converted into sRGB space.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_FLAG']/*"/>	
    /// <msdn-id>bb172692</msdn-id>	
    /// <unmanaged>D3DX10_FILTER_FLAG</unmanaged>	
    /// <unmanaged-short>D3DX10_FILTER_FLAG</unmanaged-short>	
    [Flags]
    public enum FilterFlags : int {	
        
        /// <summary>	
        /// <dd> <p>No scaling or filtering will take place. Pixels outside the bounds of the source image are assumed to be transparent black.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_NONE']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_NONE</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_NONE</unmanaged-short>	
        None = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Each destination pixel is computed by sampling the nearest pixel from the source image.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_POINT']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_POINT</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_POINT</unmanaged-short>	
        Point = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Each destination pixel is computed by sampling the four nearest pixels from the source image. This filter works best when the scale on both axes is less than two.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_LINEAR']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_LINEAR</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_LINEAR</unmanaged-short>	
        Linear = unchecked((int)3),			
        
        /// <summary>	
        /// <dd> <p>Every pixel in the source image contributes equally to the destination image. This is the slowest of the filters.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_TRIANGLE']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_TRIANGLE</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_TRIANGLE</unmanaged-short>	
        Triangle = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Each pixel is computed by averaging a 2x2(x2) box of pixels from the source image. This filter works only when the dimensions of the destination are half those of the source, as is the case with mipmaps.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_BOX']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_BOX</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_BOX</unmanaged-short>	
        Box = unchecked((int)5),			
        
        /// <summary>	
        /// <dd> <p>Pixels off the edge of the texture on the u-axis should be mirrored, not wrapped.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_MIRROR_U']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_MIRROR_U</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_MIRROR_U</unmanaged-short>	
        MirrorU = unchecked((int)65536),			
        
        /// <summary>	
        /// <dd> <p>Pixels off the edge of the texture on the v-axis should be mirrored, not wrapped.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_MIRROR_V']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_MIRROR_V</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_MIRROR_V</unmanaged-short>	
        MirrorV = unchecked((int)131072),			
        
        /// <summary>	
        /// <dd> <p>Pixels off the edge of the texture on the w-axis should be mirrored, not wrapped.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_MIRROR_W']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_MIRROR_W</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_MIRROR_W</unmanaged-short>	
        MirrorW = unchecked((int)262144),			
        
        /// <summary>	
        /// <dd> <p>Specifying this flag is the same as specifying the D3DX_FILTER_MIRROR_U, D3DX_FILTER_MIRROR_V, and D3DX_FILTER_MIRROR_W flags.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_MIRROR']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_MIRROR</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_MIRROR</unmanaged-short>	
        Mirror = unchecked((int)458752),			
        
        /// <summary>	
        /// <dd> <p>The resulting image must be dithered using a 4x4 ordered dither algorithm. This happens when converting from one format to another.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_DITHER']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_DITHER</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_DITHER</unmanaged-short>	
        Dither = unchecked((int)524288),			
        
        /// <summary>	
        /// <dd> <p>Do diffuse dithering on the image when changing from one format to another.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_DITHER_DIFFUSION']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_DITHER_DIFFUSION</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_DITHER_DIFFUSION</unmanaged-short>	
        DitherDiffusion = unchecked((int)1048576),			
        
        /// <summary>	
        /// <dd> <p>Input data is in standard RGB (sRGB) color space. See remarks.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_SRGB_IN']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_SRGB_IN</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_SRGB_IN</unmanaged-short>	
        SRgbIn = unchecked((int)2097152),			
        
        /// <summary>	
        /// <dd> <p>Output data is in standard RGB (sRGB) color space. See remarks.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_SRGB_OUT']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_SRGB_OUT</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_SRGB_OUT</unmanaged-short>	
        SRgbOut = unchecked((int)4194304),			
        
        /// <summary>	
        /// <dd> <p>Same as specifying D3DX_FILTER_SRGB_IN | D3DX_FILTER_SRGB_OUT. See remarks.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_FILTER_SRGB']/*"/>	
        /// <msdn-id>bb172692</msdn-id>	
        /// <unmanaged>D3DX10_FILTER_SRGB</unmanaged>	
        /// <unmanaged-short>D3DX10_FILTER_SRGB</unmanaged-short>	
        SRgb = unchecked((int)6291456),			
    }
    
    /// <summary>	
    /// <p>Types of magnification or minification sampler filters.</p>	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_TYPE']/*"/>	
    /// <msdn-id>bb205061</msdn-id>	
    /// <unmanaged>D3D10_FILTER_TYPE</unmanaged>	
    /// <unmanaged-short>D3D10_FILTER_TYPE</unmanaged-short>	
    public enum FilterType : int {	
        
        /// <summary>	
        /// <dd> <p>Point filtering used as a texture magnification or minification filter. The texel with coordinates nearest to the desired pixel value is used. The texture filter to be used between mipmap levels is nearest-point mipmap filtering. The rasterizer uses the color from the texel of the nearest mipmap texture. </p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_TYPE_POINT']/*"/>	
        /// <msdn-id>bb205061</msdn-id>	
        /// <unmanaged>D3D10_FILTER_TYPE_POINT</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_TYPE_POINT</unmanaged-short>	
        Point = unchecked((int)0),			
        
        /// <summary>	
        /// <dd> <p>Bilinear interpolation filtering used as a texture magnification or minification filter. A weighted average of a 2 x 2 area of texels surrounding the desired pixel is used. The texture filter to use between mipmap levels is trilinear mipmap interpolation. The rasterizer linearly interpolates pixel color, using the texels of the two nearest mipmap textures. </p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FILTER_TYPE_LINEAR']/*"/>	
        /// <msdn-id>bb205061</msdn-id>	
        /// <unmanaged>D3D10_FILTER_TYPE_LINEAR</unmanaged>	
        /// <unmanaged-short>D3D10_FILTER_TYPE_LINEAR</unmanaged-short>	
        Linear = unchecked((int)1),			
    }
    
    /// <summary>	
    /// <p>Which resources are supported for a given format and given device (see <strong><see cref="SharpDX.Direct3D10.Device.CheckFormatSupport"/></strong>).</p>	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT']/*"/>	
    /// <msdn-id>bb205063</msdn-id>	
    /// <unmanaged>D3D10_FORMAT_SUPPORT</unmanaged>	
    /// <unmanaged-short>D3D10_FORMAT_SUPPORT</unmanaged-short>	
    [Flags]
    public enum FormatSupport : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_BUFFER']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_BUFFER</unmanaged-short>	
        Buffer = unchecked((int)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER</unmanaged-short>	
        InputAssemblyVertexBuffer = unchecked((int)2),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER</unmanaged-short>	
        InputAssemblyIndexBuffer = unchecked((int)4),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_SO_BUFFER']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_SO_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_SO_BUFFER</unmanaged-short>	
        StreamOutputBuffer = unchecked((int)8),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_TEXTURE1D']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_TEXTURE1D</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_TEXTURE1D</unmanaged-short>	
        Texture1D = unchecked((int)16),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_TEXTURE2D']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_TEXTURE2D</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_TEXTURE2D</unmanaged-short>	
        Texture2D = unchecked((int)32),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_TEXTURE3D']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_TEXTURE3D</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_TEXTURE3D</unmanaged-short>	
        Texture3D = unchecked((int)64),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_TEXTURECUBE']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_TEXTURECUBE</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_TEXTURECUBE</unmanaged-short>	
        TextureCube = unchecked((int)128),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_SHADER_LOAD']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_SHADER_LOAD</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_SHADER_LOAD</unmanaged-short>	
        ShaderLoad = unchecked((int)256),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_SHADER_SAMPLE']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_SHADER_SAMPLE</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_SHADER_SAMPLE</unmanaged-short>	
        ShaderSample = unchecked((int)512),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON</unmanaged-short>	
        ShaderSampleComparison = unchecked((int)1024),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT</unmanaged-short>	
        ShaderSampleMonoText = unchecked((int)2048),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_MIP']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_MIP</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_MIP</unmanaged-short>	
        Mip = unchecked((int)4096),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_MIP_AUTOGEN']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_MIP_AUTOGEN</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_MIP_AUTOGEN</unmanaged-short>	
        MipAutogen = unchecked((int)8192),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_RENDER_TARGET']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_RENDER_TARGET</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_RENDER_TARGET</unmanaged-short>	
        RenderTarget = unchecked((int)16384),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_BLENDABLE']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_BLENDABLE</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_BLENDABLE</unmanaged-short>	
        Blendable = unchecked((int)32768),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_DEPTH_STENCIL']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_DEPTH_STENCIL</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_DEPTH_STENCIL</unmanaged-short>	
        DepthStencil = unchecked((int)65536),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_CPU_LOCKABLE']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_CPU_LOCKABLE</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_CPU_LOCKABLE</unmanaged-short>	
        CpuLockable = unchecked((int)131072),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE</unmanaged-short>	
        MultisampleResolve = unchecked((int)262144),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_DISPLAY']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_DISPLAY</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_DISPLAY</unmanaged-short>	
        Display = unchecked((int)524288),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT</unmanaged-short>	
        CastWithinBitLayout = unchecked((int)1048576),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET</unmanaged-short>	
        MultisampleRenderTarget = unchecked((int)2097152),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD</unmanaged-short>	
        MultisampleLoad = unchecked((int)4194304),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_SHADER_GATHER']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_SHADER_GATHER</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_SHADER_GATHER</unmanaged-short>	
        ShaderGather = unchecked((int)8388608),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST']/*"/>	
        /// <msdn-id>bb205063</msdn-id>	
        /// <unmanaged>D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST</unmanaged>	
        /// <unmanaged-short>D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST</unmanaged-short>	
        BackBufferCast = unchecked((int)16777216),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>Image file formats supported by D3DXCreatexxx and D3DX10Savexxx functions.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>See Types of Bitmaps (GDI+) for more information on some of these formats.</p><p>D3DX10 makes use of the Windows Imaging Component to implement the majority of the supported bitmap file types. See Windows Imaging Component Overview for additional information.	
    /// </p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_IMAGE_FILE_FORMAT']/*"/>	
    /// <msdn-id>bb172694</msdn-id>	
    /// <unmanaged>D3DX10_IMAGE_FILE_FORMAT</unmanaged>	
    /// <unmanaged-short>D3DX10_IMAGE_FILE_FORMAT</unmanaged-short>	
    public enum ImageFileFormat : int {	
        
        /// <summary>	
        /// <dd> <p>Windows bitmap (BMP) file format. Contains a header that describes the resolution of the device on which the rectangle of pixels was created, the dimensions of the rectangle, the size of the array of bits, a logical palette, and an array of bits that defines the relationship between pixels in the bitmapped image and entries in the logical palette. The file extension for this format is .bmp.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_IFF_BMP']/*"/>	
        /// <msdn-id>bb172694</msdn-id>	
        /// <unmanaged>D3DX10_IFF_BMP</unmanaged>	
        /// <unmanaged-short>D3DX10_IFF_BMP</unmanaged-short>	
        Bmp = unchecked((int)0),			
        
        /// <summary>	
        /// <dd> <p>Joint Photographic Experts Group (JPEG) compressed file format. Specifies variable compression of 24-bit RGB color and 8-bit gray-scale Tagged Image File Format (TIFF) image document files. The file extension for this format is .jpg.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_IFF_JPG']/*"/>	
        /// <msdn-id>bb172694</msdn-id>	
        /// <unmanaged>D3DX10_IFF_JPG</unmanaged>	
        /// <unmanaged-short>D3DX10_IFF_JPG</unmanaged-short>	
        Jpg = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Portable Network Graphics (PNG) file format. A non-proprietary bitmap format using lossless compression. The file extension for this format is .png.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_IFF_PNG']/*"/>	
        /// <msdn-id>bb172694</msdn-id>	
        /// <unmanaged>D3DX10_IFF_PNG</unmanaged>	
        /// <unmanaged-short>D3DX10_IFF_PNG</unmanaged-short>	
        Png = unchecked((int)3),			
        
        /// <summary>	
        /// <dd> <p>DirectDraw surface (DDS) file format. Stores textures, volume textures, and cubic environment maps, with or without mipmap levels, and with or without pixel compression. The file extension for this format is .dds.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_IFF_DDS']/*"/>	
        /// <msdn-id>bb172694</msdn-id>	
        /// <unmanaged>D3DX10_IFF_DDS</unmanaged>	
        /// <unmanaged-short>D3DX10_IFF_DDS</unmanaged-short>	
        Dds = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Tagged Image File Format (TIFF). The file extensions for this format are .tif and .tiff.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_IFF_TIFF']/*"/>	
        /// <msdn-id>bb172694</msdn-id>	
        /// <unmanaged>D3DX10_IFF_TIFF</unmanaged>	
        /// <unmanaged-short>D3DX10_IFF_TIFF</unmanaged-short>	
        Tiff = unchecked((int)10),			
        
        /// <summary>	
        /// <dd> <p>Graphics Interchange Format (GIF).The file extension for this format is .gif.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_IFF_GIF']/*"/>	
        /// <msdn-id>bb172694</msdn-id>	
        /// <unmanaged>D3DX10_IFF_GIF</unmanaged>	
        /// <unmanaged-short>D3DX10_IFF_GIF</unmanaged-short>	
        Gif = unchecked((int)11),			
        
        /// <summary>	
        /// <dd> <p>Windows Media Photo format (WMP). This format is also known as HD Photo and JPEG XR. The file extensions for this format are .hdp, .jxr, and .wdp.</p> <p>To work properly, <strong><see cref="SharpDX.Direct3D10.ImageFileFormat.Wmp"/></strong> requires that you initialize COM. Therefore, call <strong>CoInitialize</strong> or <strong>CoInitializeEx</strong> in your application before you call D3DX.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_IFF_WMP']/*"/>	
        /// <msdn-id>bb172694</msdn-id>	
        /// <unmanaged>D3DX10_IFF_WMP</unmanaged>	
        /// <unmanaged-short>D3DX10_IFF_WMP</unmanaged-short>	
        Wmp = unchecked((int)12),			
    }
    
    /// <summary>	
    /// <p>Type of data contained in an input slot.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>Use these values to specify the type of data for a particular input element (see <strong><see cref="SharpDX.Direct3D10.InputElement"/></strong>) of an input-layout object.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_INPUT_CLASSIFICATION']/*"/>	
    /// <msdn-id>bb205315</msdn-id>	
    /// <unmanaged>D3D10_INPUT_CLASSIFICATION</unmanaged>	
    /// <unmanaged-short>D3D10_INPUT_CLASSIFICATION</unmanaged-short>	
    public enum InputClassification : int {	
        
        /// <summary>	
        /// <dd> <p>Input data is per-vertex data.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_INPUT_PER_VERTEX_DATA']/*"/>	
        /// <msdn-id>bb205315</msdn-id>	
        /// <unmanaged>D3D10_INPUT_PER_VERTEX_DATA</unmanaged>	
        /// <unmanaged-short>D3D10_INPUT_PER_VERTEX_DATA</unmanaged-short>	
        PerVertexData = unchecked((int)0),			
        
        /// <summary>	
        /// <dd> <p>Input data is per-instance data.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_INPUT_PER_INSTANCE_DATA']/*"/>	
        /// <msdn-id>bb205315</msdn-id>	
        /// <unmanaged>D3D10_INPUT_PER_INSTANCE_DATA</unmanaged>	
        /// <unmanaged-short>D3D10_INPUT_PER_INSTANCE_DATA</unmanaged-short>	
        PerInstanceData = unchecked((int)1),			
    }
    
    /// <summary>	
    /// <p>Specifies how the CPU should respond when Map is called on a resource being used by the GPU.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>This enumeration is used by <strong><see cref="SharpDX.Direct3D10.Buffer.Map"/></strong>, <strong><see cref="SharpDX.Direct3D10.Texture1D.Map"/></strong>, <strong><see cref="SharpDX.Direct3D10.Texture2D.Map"/></strong>, and <strong><see cref="SharpDX.Direct3D10.Texture3D.Map"/></strong>.</p><p><see cref="SharpDX.Direct3D10.MapFlags.DoNotWait"/> cannot be used with <strong><see cref="SharpDX.Direct3D10.MapMode.WriteDiscard"/></strong> or <strong>D3D10_MAP_WRITE_NOOVERWRITE</strong>.</p><p>For more information about potential conflicts between the GPU and CPU during resource mapping, see Copying and Accessing Resource Data (Direct3D 10).</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MAP_FLAG']/*"/>	
    /// <msdn-id>bb205321</msdn-id>	
    /// <unmanaged>D3D10_MAP_FLAG</unmanaged>	
    /// <unmanaged-short>D3D10_MAP_FLAG</unmanaged-short>	
    [Flags]
    public enum MapFlags : int {	
        
        /// <summary>	
        /// <dd> <p>Specifies that Map should return <strong><see cref="SharpDX.DXGI.ResultCode.WasStillDrawing"/></strong> when the GPU blocks the CPU from accessing a resource.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MAP_FLAG_DO_NOT_WAIT']/*"/>	
        /// <msdn-id>bb205321</msdn-id>	
        /// <unmanaged>D3D10_MAP_FLAG_DO_NOT_WAIT</unmanaged>	
        /// <unmanaged-short>D3D10_MAP_FLAG_DO_NOT_WAIT</unmanaged-short>	
        DoNotWait = unchecked((int)1048576),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>Identifies a resource to be accessed for reading and writing by the CPU. Applications may combine one or more of these flags.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>This enumeration is used in <strong><see cref="SharpDX.Direct3D10.Buffer.Map"/></strong>, <strong><see cref="SharpDX.Direct3D10.Texture1D.Map"/></strong>, <strong><see cref="SharpDX.Direct3D10.Texture2D.Map"/></strong>, and <strong><see cref="SharpDX.Direct3D10.Texture3D.Map"/></strong>.</p><p>These remarks are divided into the following topics:</p><p> </p><ul> <li>Meaning</li> <li>Common</li> </ul>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MAP']/*"/>	
    /// <msdn-id>bb205318</msdn-id>	
    /// <unmanaged>D3D10_MAP</unmanaged>	
    /// <unmanaged-short>D3D10_MAP</unmanaged-short>	
    public enum MapMode : int {	
        
        /// <summary>	
        /// <dd> <p>Resource is mapped for reading. The resource must have been created with read access (see <strong><see cref="SharpDX.Direct3D10.CpuAccessFlags.Read"/></strong>).</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MAP_READ']/*"/>	
        /// <msdn-id>bb205318</msdn-id>	
        /// <unmanaged>D3D10_MAP_READ</unmanaged>	
        /// <unmanaged-short>D3D10_MAP_READ</unmanaged-short>	
        Read = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Resource is mapped for writing. The resource must have been created with write access (see <strong><see cref="SharpDX.Direct3D10.CpuAccessFlags.Write"/></strong>).</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MAP_WRITE']/*"/>	
        /// <msdn-id>bb205318</msdn-id>	
        /// <unmanaged>D3D10_MAP_WRITE</unmanaged>	
        /// <unmanaged-short>D3D10_MAP_WRITE</unmanaged-short>	
        Write = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Resource is mapped for reading and writing. The resource must have been created with read and write access (see <strong><see cref="SharpDX.Direct3D10.CpuAccessFlags.Read"/> and <see cref="SharpDX.Direct3D10.CpuAccessFlags.Write"/></strong>).</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MAP_READ_WRITE']/*"/>	
        /// <msdn-id>bb205318</msdn-id>	
        /// <unmanaged>D3D10_MAP_READ_WRITE</unmanaged>	
        /// <unmanaged-short>D3D10_MAP_READ_WRITE</unmanaged-short>	
        ReadWrite = unchecked((int)3),			
        
        /// <summary>	
        /// <dd> <p>Resource is mapped for writing; the previous contents of the resource will be undefined. The resource must have been created with write access (see <strong><see cref="SharpDX.Direct3D10.CpuAccessFlags.Write"/></strong>).</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MAP_WRITE_DISCARD']/*"/>	
        /// <msdn-id>bb205318</msdn-id>	
        /// <unmanaged>D3D10_MAP_WRITE_DISCARD</unmanaged>	
        /// <unmanaged-short>D3D10_MAP_WRITE_DISCARD</unmanaged-short>	
        WriteDiscard = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Resource is mapped for writing; the existing contents of the resource cannot be overwritten (see Remarks). This flag is only valid on vertex and index buffers. The resource must have been created with write access (see <strong><see cref="SharpDX.Direct3D10.CpuAccessFlags.Write"/></strong>). Cannot be used on a resource created with the <strong><see cref="SharpDX.Direct3D10.BindFlags.ConstantBuffer"/></strong> flag.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MAP_WRITE_NO_OVERWRITE']/*"/>	
        /// <msdn-id>bb205318</msdn-id>	
        /// <unmanaged>D3D10_MAP_WRITE_NO_OVERWRITE</unmanaged>	
        /// <unmanaged-short>D3D10_MAP_WRITE_NO_OVERWRITE</unmanaged-short>	
        WriteNoOverwrite = unchecked((int)5),			
    }
    
    /// <summary>	
    /// <p>Specifies which pieces of mesh data to discard from the device. Used with <strong><see cref="SharpDX.Direct3D10.Mesh.Discard"/></strong>.</p>	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESH_DISCARD_FLAGS']/*"/>	
    /// <msdn-id>bb172700</msdn-id>	
    /// <unmanaged>D3DX10_MESH_DISCARD_FLAGS</unmanaged>	
    /// <unmanaged-short>D3DX10_MESH_DISCARD_FLAGS</unmanaged-short>	
    [Flags]
    public enum MeshDiscardFlags : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER']/*"/>	
        /// <msdn-id>bb172700</msdn-id>	
        /// <unmanaged>D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER</unmanaged>	
        /// <unmanaged-short>D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER</unmanaged-short>	
        AttributeBuffer = unchecked((int)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE']/*"/>	
        /// <msdn-id>bb172700</msdn-id>	
        /// <unmanaged>D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE</unmanaged>	
        /// <unmanaged-short>D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE</unmanaged-short>	
        AttributeTable = unchecked((int)2),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESH_DISCARD_POINTREPS']/*"/>	
        /// <msdn-id>bb172700</msdn-id>	
        /// <unmanaged>D3DX10_MESH_DISCARD_POINTREPS</unmanaged>	
        /// <unmanaged-short>D3DX10_MESH_DISCARD_POINTREPS</unmanaged-short>	
        PointRepresentation = unchecked((int)4),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESH_DISCARD_ADJACENCY']/*"/>	
        /// <msdn-id>bb172700</msdn-id>	
        /// <unmanaged>D3DX10_MESH_DISCARD_ADJACENCY</unmanaged>	
        /// <unmanaged-short>D3DX10_MESH_DISCARD_ADJACENCY</unmanaged-short>	
        WithAdjacency = unchecked((int)8),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESH_DISCARD_DEVICE_BUFFERS']/*"/>	
        /// <msdn-id>bb172700</msdn-id>	
        /// <unmanaged>D3DX10_MESH_DISCARD_DEVICE_BUFFERS</unmanaged>	
        /// <unmanaged-short>D3DX10_MESH_DISCARD_DEVICE_BUFFERS</unmanaged-short>	
        DeviceBuffers = unchecked((int)16),			
    }
    
    /// <summary>	
    /// <p>Flags used to specify creation options for a mesh.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>A 32-bit mesh (D3DXMESH_32BIT) can theoretically support (232)-1 faces and vertices. However, allocating memory for a mesh that large on a 32-bit operating system is not practical.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='_D3DX10_MESH']/*"/>	
    /// <msdn-id>bb172698</msdn-id>	
    /// <unmanaged>_D3DX10_MESH</unmanaged>	
    /// <unmanaged-short>_D3DX10_MESH</unmanaged-short>	
    [Flags]
    public enum MeshFlags : int {	
        
        /// <summary>	
        /// <dd> <p>The mesh has 32-bit indices instead of 16-bit indices. See Remarks.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESH_32_BIT']/*"/>	
        /// <msdn-id>bb172698</msdn-id>	
        /// <unmanaged>D3DX10_MESH_32_BIT</unmanaged>	
        /// <unmanaged-short>D3DX10_MESH_32_BIT</unmanaged-short>	
        Has32BitIndices = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Signals that the mesh contains geometry shader adjacency data.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESH_GS_ADJACENCY']/*"/>	
        /// <msdn-id>bb172698</msdn-id>	
        /// <unmanaged>D3DX10_MESH_GS_ADJACENCY</unmanaged>	
        /// <unmanaged-short>D3DX10_MESH_GS_ADJACENCY</unmanaged-short>	
        HasAdjacency = unchecked((int)4),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>Specifies the type of mesh optimization to be performed.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>The D3DXMESHOPT_STRIPREORDER and D3DXMESHOPT_VERTEXCACHE optimization flags are mutually exclusive.</p><p>The D3DXMESHOPT_SHAREVB flag has been removed from this enumeration. Use D3DXMESH_VB_SHARE instead, in D3DXMESH.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='_D3DX10_MESHOPT']/*"/>	
    /// <msdn-id>bb172699</msdn-id>	
    /// <unmanaged>_D3DX10_MESHOPT</unmanaged>	
    /// <unmanaged-short>_D3DX10_MESHOPT</unmanaged-short>	
    [Flags]
    public enum MeshOptimizeFlags : int {	
        
        /// <summary>	
        /// <dd> <p>Reorders faces to remove unused vertices and faces.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESHOPT_COMPACT']/*"/>	
        /// <msdn-id>bb172699</msdn-id>	
        /// <unmanaged>D3DX10_MESHOPT_COMPACT</unmanaged>	
        /// <unmanaged-short>D3DX10_MESHOPT_COMPACT</unmanaged-short>	
        Compact = unchecked((int)16777216),			
        
        /// <summary>	
        /// <dd> <p>Reorders faces to optimize for fewer attribute bundle state changes and enhanced DrawSubset performance.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESHOPT_ATTR_SORT']/*"/>	
        /// <msdn-id>bb172699</msdn-id>	
        /// <unmanaged>D3DX10_MESHOPT_ATTR_SORT</unmanaged>	
        /// <unmanaged-short>D3DX10_MESHOPT_ATTR_SORT</unmanaged-short>	
        AttributeSort = unchecked((int)33554432),			
        
        /// <summary>	
        /// <dd> <p>Reorders faces to increase the cache hit rate of vertex caches.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESHOPT_VERTEX_CACHE']/*"/>	
        /// <msdn-id>bb172699</msdn-id>	
        /// <unmanaged>D3DX10_MESHOPT_VERTEX_CACHE</unmanaged>	
        /// <unmanaged-short>D3DX10_MESHOPT_VERTEX_CACHE</unmanaged-short>	
        VertexCache = unchecked((int)67108864),			
        
        /// <summary>	
        /// <dd> <p>Reorders faces to maximize length of adjacent triangles.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESHOPT_STRIP_REORDER']/*"/>	
        /// <msdn-id>bb172699</msdn-id>	
        /// <unmanaged>D3DX10_MESHOPT_STRIP_REORDER</unmanaged>	
        /// <unmanaged-short>D3DX10_MESHOPT_STRIP_REORDER</unmanaged-short>	
        StripReorder = unchecked((int)134217728),			
        
        /// <summary>	
        /// <dd> <p>Optimize the faces only; do not optimize the vertices.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESHOPT_IGNORE_VERTS']/*"/>	
        /// <msdn-id>bb172699</msdn-id>	
        /// <unmanaged>D3DX10_MESHOPT_IGNORE_VERTS</unmanaged>	
        /// <unmanaged-short>D3DX10_MESHOPT_IGNORE_VERTS</unmanaged-short>	
        IgnoreVertices = unchecked((int)268435456),			
        
        /// <summary>	
        /// <dd> <p>While attribute sorting, do not split vertices that are shared between attribute groups.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESHOPT_DO_NOT_SPLIT']/*"/>	
        /// <msdn-id>bb172699</msdn-id>	
        /// <unmanaged>D3DX10_MESHOPT_DO_NOT_SPLIT</unmanaged>	
        /// <unmanaged-short>D3DX10_MESHOPT_DO_NOT_SPLIT</unmanaged-short>	
        DoNotSplit = unchecked((int)536870912),			
        
        /// <summary>	
        /// <dd> <p>Affects the vertex cache size. Using this flag specifies a default vertex cache size that works well on legacy hardware.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_MESHOPT_DEVICE_INDEPENDENT']/*"/>	
        /// <msdn-id>bb172699</msdn-id>	
        /// <unmanaged>D3DX10_MESHOPT_DEVICE_INDEPENDENT</unmanaged>	
        /// <unmanaged-short>D3DX10_MESHOPT_DEVICE_INDEPENDENT</unmanaged-short>	
        DeviceIndependent = unchecked((int)4194304),			
    }
    
    /// <summary>	
    /// <p>Categories of debug messages. This will identify the category of a message when retrieving a message with <strong><see cref="SharpDX.Direct3D10.InfoQueue.GetMessage"/></strong> and when adding a message with <strong><see cref="SharpDX.Direct3D10.InfoQueue.AddMessage"/></strong>. When creating an <strong>info queue filter</strong>, these values can be used to allow or deny any categories of messages to pass through the storage and retrieval filters.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>This is part of the Information Queue feature. See <strong><see cref="SharpDX.Direct3D10.InfoQueue"/> Interface</strong>.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY']/*"/>	
    /// <msdn-id>bb205323</msdn-id>	
    /// <unmanaged>D3D10_MESSAGE_CATEGORY</unmanaged>	
    /// <unmanaged-short>D3D10_MESSAGE_CATEGORY</unmanaged-short>	
    public enum MessageCategory : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED']/*"/>	
        /// <msdn-id>bb205323</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED</unmanaged-short>	
        ApplicationDefined = unchecked((int)0),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY_MISCELLANEOUS']/*"/>	
        /// <msdn-id>bb205323</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_CATEGORY_MISCELLANEOUS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_CATEGORY_MISCELLANEOUS</unmanaged-short>	
        Miscellaneous = unchecked((int)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY_INITIALIZATION']/*"/>	
        /// <msdn-id>bb205323</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_CATEGORY_INITIALIZATION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_CATEGORY_INITIALIZATION</unmanaged-short>	
        Initialization = unchecked((int)2),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY_CLEANUP']/*"/>	
        /// <msdn-id>bb205323</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_CATEGORY_CLEANUP</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_CATEGORY_CLEANUP</unmanaged-short>	
        Cleanup = unchecked((int)3),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY_COMPILATION']/*"/>	
        /// <msdn-id>bb205323</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_CATEGORY_COMPILATION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_CATEGORY_COMPILATION</unmanaged-short>	
        Compilation = unchecked((int)4),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY_STATE_CREATION']/*"/>	
        /// <msdn-id>bb205323</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_CATEGORY_STATE_CREATION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_CATEGORY_STATE_CREATION</unmanaged-short>	
        StateCreation = unchecked((int)5),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY_STATE_SETTING']/*"/>	
        /// <msdn-id>bb205323</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_CATEGORY_STATE_SETTING</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_CATEGORY_STATE_SETTING</unmanaged-short>	
        StateSetting = unchecked((int)6),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY_STATE_GETTING']/*"/>	
        /// <msdn-id>bb205323</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_CATEGORY_STATE_GETTING</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_CATEGORY_STATE_GETTING</unmanaged-short>	
        StateGetting = unchecked((int)7),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION']/*"/>	
        /// <msdn-id>bb205323</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION</unmanaged-short>	
        ResourceManipulation = unchecked((int)8),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY_EXECUTION']/*"/>	
        /// <msdn-id>bb205323</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_CATEGORY_EXECUTION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_CATEGORY_EXECUTION</unmanaged-short>	
        Execution = unchecked((int)9),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_CATEGORY_SHADER']/*"/>	
        /// <msdn-id>bb205323</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_CATEGORY_SHADER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_CATEGORY_SHADER</unmanaged-short>	
        Shader = unchecked((int)10),			
    }
    
    /// <summary>	
    /// <p>Debug messages for setting up an info-queue filter (see <strong><see cref="SharpDX.Direct3D10.InfoQueueFilter"/></strong>); use these messages to allow or deny message categories to pass through the storage and retrieval filters. These IDs are used by methods such as <strong><see cref="SharpDX.Direct3D10.InfoQueue.GetMessage"/></strong> or <strong><see cref="SharpDX.Direct3D10.InfoQueue.AddMessage"/></strong>. </p>	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID']/*"/>	
    /// <msdn-id>bb205324</msdn-id>	
    /// <unmanaged>D3D10_MESSAGE_ID</unmanaged>	
    /// <unmanaged-short>D3D10_MESSAGE_ID</unmanaged-short>	
    public enum MessageId : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_UNKNOWN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_UNKNOWN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_UNKNOWN</unmanaged-short>	
        Unknown = unchecked((int)0),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD</unmanaged-short>	
        DeviceInputAssemblySetVertexBuffersHazard = unchecked((int)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD</unmanaged-short>	
        DeviceInputAssemblySetIndexBufferHazard = unchecked((int)2),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD</unmanaged-short>	
        DeviceVertexShaderSetShaderResourcesHazard = unchecked((int)3),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD</unmanaged-short>	
        DeviceVertexShaderSetConstantBuffersHazard = unchecked((int)4),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD</unmanaged-short>	
        DeviceGeometryShaderSetShaderResourcesHazard = unchecked((int)5),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD</unmanaged-short>	
        DeviceGeometryShaderSetConstantBuffersHazard = unchecked((int)6),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD</unmanaged-short>	
        DevicePixelShaderSetShaderResourcesHazard = unchecked((int)7),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD</unmanaged-short>	
        DevicePixelShaderSetConstantBuffersHazard = unchecked((int)8),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD</unmanaged-short>	
        DeviceOutputMergerSetRenderTargetsHazard = unchecked((int)9),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD</unmanaged-short>	
        DeviceStreamOutputSetTargetsHazard = unchecked((int)10),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_STRING_FROM_APPLICATION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_STRING_FROM_APPLICATION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_STRING_FROM_APPLICATION</unmanaged-short>	
        StringFromApplication = unchecked((int)11),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_THIS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_THIS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_THIS</unmanaged-short>	
        CorruptedThis = unchecked((int)12),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER1</unmanaged-short>	
        CorruptedParameter1 = unchecked((int)13),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER2</unmanaged-short>	
        CorruptedParameter2 = unchecked((int)14),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER3</unmanaged-short>	
        CorruptedParameter3 = unchecked((int)15),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER4</unmanaged-short>	
        CorruptedParameter4 = unchecked((int)16),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER5</unmanaged-short>	
        CorruptedParameter5 = unchecked((int)17),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER6</unmanaged-short>	
        CorruptedParameter6 = unchecked((int)18),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER7</unmanaged-short>	
        CorruptedParameter7 = unchecked((int)19),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER8</unmanaged-short>	
        CorruptedParameter8 = unchecked((int)20),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER9</unmanaged-short>	
        CorruptedParameter9 = unchecked((int)21),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER10</unmanaged-short>	
        CorruptedParameter10 = unchecked((int)22),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER11</unmanaged-short>	
        CorruptedParameter11 = unchecked((int)23),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER12</unmanaged-short>	
        CorruptedParameter12 = unchecked((int)24),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER13</unmanaged-short>	
        CorruptedParameter13 = unchecked((int)25),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER14</unmanaged-short>	
        CorruptedParameter14 = unchecked((int)26),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_PARAMETER15</unmanaged-short>	
        CorruptedParameter15 = unchecked((int)27),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CORRUPTED_MULTITHREADING</unmanaged-short>	
        CorruptedMultithreading = unchecked((int)28),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY</unmanaged-short>	
        MessageReportingOufOfMemory = unchecked((int)29),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT</unmanaged-short>	
        InputAssemblySetInputLayoutUnbindDeletingObject = unchecked((int)30),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT</unmanaged-short>	
        InputAssemblySetVertexBuffersUnbindDeletingObject = unchecked((int)31),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT</unmanaged-short>	
        InputAssemblySetIndexBufferUnbindDeletingObject = unchecked((int)32),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT</unmanaged-short>	
        VertexShaderSetShaderUnbindDeletingObject = unchecked((int)33),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT</unmanaged-short>	
        VertexShaderSetShaderResourcesUnbindDeletingObject = unchecked((int)34),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT</unmanaged-short>	
        VertexShaderSetConstantBuffersUnbindDeletingObject = unchecked((int)35),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT</unmanaged-short>	
        VertexShaderSetSamplersUnbindDeletingObject = unchecked((int)36),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT</unmanaged-short>	
        GeometryShaderSetShaderUnbindDeletingObject = unchecked((int)37),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT</unmanaged-short>	
        GeometryShaderSetShaderResourcesUnbindDeletingObject = unchecked((int)38),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT</unmanaged-short>	
        GeometryShaderSetConstantBuffersUnbindDeletingObject = unchecked((int)39),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT</unmanaged-short>	
        GeometryShaderSetSamplersUnbindDeletingObject = unchecked((int)40),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT</unmanaged-short>	
        StreamOutputSetTargetsUnbindDeletingObject = unchecked((int)41),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT</unmanaged-short>	
        PixelShaderSetShaderUnbindDeletingObject = unchecked((int)42),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT</unmanaged-short>	
        PixelShaderSetShaderResourcesUnbindDeletingObject = unchecked((int)43),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT</unmanaged-short>	
        PixelShaderSetConstantBuffersUnbindDeletingObject = unchecked((int)44),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT</unmanaged-short>	
        PixelShaderSetSamplersUnbindDeletingObject = unchecked((int)45),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT</unmanaged-short>	
        RasterizerSetStateUnbindDeletingObject = unchecked((int)46),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT</unmanaged-short>	
        OutputMergerSetBlendStateUnbindDeletingObject = unchecked((int)47),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT</unmanaged-short>	
        OutputMergerSetDepthStencilStateUnbindDeletingObject = unchecked((int)48),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT</unmanaged-short>	
        OutputMergerSetRenderTargetsUnbindDeletingObject = unchecked((int)49),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT</unmanaged-short>	
        SetPredicationUnbindDeletingObject = unchecked((int)50),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_GETPRIVATEDATA_MOREDATA']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_GETPRIVATEDATA_MOREDATA</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_GETPRIVATEDATA_MOREDATA</unmanaged-short>	
        GetPrivateDataMoreData = unchecked((int)51),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA</unmanaged-short>	
        SetPrivateDataInvalidFreeData = unchecked((int)52),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN</unmanaged-short>	
        SetPrivateDataInvalidIUnknown = unchecked((int)53),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS</unmanaged-short>	
        SetPrivateDataInvalidFlags = unchecked((int)54),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS</unmanaged-short>	
        SetPrivateDataChangingparams = unchecked((int)55),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY</unmanaged-short>	
        SetPrivateDataOufOfMemory = unchecked((int)56),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT</unmanaged-short>	
        CreateBufferUnrecognizedFormat = unchecked((int)57),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES</unmanaged-short>	
        CreateBufferInvalidSamples = unchecked((int)58),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE</unmanaged-short>	
        CreateBufferUnrecognizedUsage = unchecked((int)59),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS</unmanaged-short>	
        CreateBufferUnrecognizedBindFlags = unchecked((int)60),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS</unmanaged-short>	
        CreateBufferUnrecognizedCpuAccessFlags = unchecked((int)61),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS</unmanaged-short>	
        CreateBufferUnrecognizedMiscFlags = unchecked((int)62),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS</unmanaged-short>	
        CreateBufferInvalidCpuAccessFlags = unchecked((int)63),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS</unmanaged-short>	
        CreateBufferInvalidBindFlags = unchecked((int)64),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA</unmanaged-short>	
        CreateBufferInvalidInitialData = unchecked((int)65),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS</unmanaged-short>	
        CreateBufferInvalidDimensions = unchecked((int)66),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS</unmanaged-short>	
        CreateBufferInvalidMipLevels = unchecked((int)67),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS</unmanaged-short>	
        CreateBufferInvalidMiscFlags = unchecked((int)68),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN</unmanaged-short>	
        CreateBufferInvalidArgumentReturn = unchecked((int)69),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN</unmanaged-short>	
        CreateBufferOufOfMemoryReturn = unchecked((int)70),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_NULLDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_NULLDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_NULLDESC</unmanaged-short>	
        CreateBufferNullDescription = unchecked((int)71),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS</unmanaged-short>	
        CreateBufferInvalidConstantBufferBindingS = unchecked((int)72),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION</unmanaged-short>	
        CreateBufferLargeAllocation = unchecked((int)73),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT</unmanaged-short>	
        CreateTexture1DUnrecognizedFormat = unchecked((int)74),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT</unmanaged-short>	
        CreateTexture1DUnsupportedFormat = unchecked((int)75),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES</unmanaged-short>	
        CreateTexture1DInvalidSamples = unchecked((int)76),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE</unmanaged-short>	
        CreateTexture1DUnrecognizedUsage = unchecked((int)77),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS</unmanaged-short>	
        CreateTexture1DUnrecognizedBindFlags = unchecked((int)78),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS</unmanaged-short>	
        CreateTexture1DUnrecognizedCpuAccessFlags = unchecked((int)79),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS</unmanaged-short>	
        CreateTexture1DUnrecognizedMiscFlags = unchecked((int)80),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS</unmanaged-short>	
        CreateTexture1DInvalidCpuAccessFlags = unchecked((int)81),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS</unmanaged-short>	
        CreateTexture1DInvalidBindFlags = unchecked((int)82),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA</unmanaged-short>	
        CreateTexture1DInvalidInitialData = unchecked((int)83),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS</unmanaged-short>	
        CreateTexture1DInvalidDimensions = unchecked((int)84),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS</unmanaged-short>	
        CreateTexture1DInvalidMipLevels = unchecked((int)85),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS</unmanaged-short>	
        CreateTexture1DInvalidMiscFlags = unchecked((int)86),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN</unmanaged-short>	
        CreateTexture1DInvalidArgumentReturn = unchecked((int)87),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN</unmanaged-short>	
        CreateTexture1DOufOfMemoryReturn = unchecked((int)88),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_NULLDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_NULLDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_NULLDESC</unmanaged-short>	
        CreateTexture1DNullDescription = unchecked((int)89),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION</unmanaged-short>	
        CreateTexture1DLargeAllocation = unchecked((int)90),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT</unmanaged-short>	
        CreateTexture2DUnrecognizedFormat = unchecked((int)91),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT</unmanaged-short>	
        CreateTexture2DUnsupportedFormat = unchecked((int)92),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES</unmanaged-short>	
        CreateTexture2DInvalidSamples = unchecked((int)93),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE</unmanaged-short>	
        CreateTexture2DUnrecognizedUsage = unchecked((int)94),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS</unmanaged-short>	
        CreateTexture2DUnrecognizedBindFlags = unchecked((int)95),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS</unmanaged-short>	
        CreateTexture2DUnrecognizedCpuAccessFlags = unchecked((int)96),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS</unmanaged-short>	
        CreateTexture2DUnrecognizedMiscFlags = unchecked((int)97),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS</unmanaged-short>	
        CreateTexture2DInvalidCpuAccessFlags = unchecked((int)98),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS</unmanaged-short>	
        CreateTexture2DInvalidBindFlags = unchecked((int)99),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA</unmanaged-short>	
        CreateTexture2DInvalidInitialData = unchecked((int)100),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS</unmanaged-short>	
        CreateTexture2DInvalidDimensions = unchecked((int)101),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS</unmanaged-short>	
        CreateTexture2DInvalidMipLevels = unchecked((int)102),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS</unmanaged-short>	
        CreateTexture2DInvalidMiscFlags = unchecked((int)103),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN</unmanaged-short>	
        CreateTexture2DInvalidArgumentReturn = unchecked((int)104),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN</unmanaged-short>	
        CreateTexture2DOufOfMemoryReturn = unchecked((int)105),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_NULLDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_NULLDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_NULLDESC</unmanaged-short>	
        CreateTexture2DNullDescription = unchecked((int)106),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION</unmanaged-short>	
        CreateTexture2DLargeAllocation = unchecked((int)107),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT</unmanaged-short>	
        CreateTexture3DUnrecognizedFormat = unchecked((int)108),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT</unmanaged-short>	
        CreateTexture3DUnsupportedFormat = unchecked((int)109),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES</unmanaged-short>	
        CreateTexture3DInvalidSamples = unchecked((int)110),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE</unmanaged-short>	
        CreateTexture3DUnrecognizedUsage = unchecked((int)111),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS</unmanaged-short>	
        CreateTexture3DUnrecognizedBindFlags = unchecked((int)112),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS</unmanaged-short>	
        CreateTexture3DUnrecognizedCpuAccessFlags = unchecked((int)113),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS</unmanaged-short>	
        CreateTexture3DUnrecognizedMiscFlags = unchecked((int)114),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS</unmanaged-short>	
        CreateTexture3DInvalidCpuAccessFlags = unchecked((int)115),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS</unmanaged-short>	
        CreateTexture3DInvalidBindFlags = unchecked((int)116),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA</unmanaged-short>	
        CreateTexture3DInvalidInitialData = unchecked((int)117),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS</unmanaged-short>	
        CreateTexture3DInvalidDimensions = unchecked((int)118),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS</unmanaged-short>	
        CreateTexture3DInvalidMipLevels = unchecked((int)119),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS</unmanaged-short>	
        CreateTexture3DInvalidMiscFlags = unchecked((int)120),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN</unmanaged-short>	
        CreateTexture3DInvalidArgumentReturn = unchecked((int)121),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN</unmanaged-short>	
        CreateTexture3DOufOfMemoryReturn = unchecked((int)122),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_NULLDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_NULLDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_NULLDESC</unmanaged-short>	
        CreateTexture3DNullDescription = unchecked((int)123),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION</unmanaged-short>	
        CreateTexture3DLargeAllocation = unchecked((int)124),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT</unmanaged-short>	
        CreateShaderResourceViewUnrecognizedFormat = unchecked((int)125),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC</unmanaged-short>	
        CreateShaderResourceViewInvalidDescription = unchecked((int)126),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT</unmanaged-short>	
        CreateShaderResourceViewInvalidFormat = unchecked((int)127),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS</unmanaged-short>	
        CreateShaderResourceViewInvalidDimensions = unchecked((int)128),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE</unmanaged-short>	
        CreateShaderResourceViewInvalidResource = unchecked((int)129),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS</unmanaged-short>	
        CreateShaderResourceViewTooManyObjects = unchecked((int)130),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN</unmanaged-short>	
        CreateShaderResourceViewInvalidArgumentReturn = unchecked((int)131),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN</unmanaged-short>	
        CreateShaderResourceViewOufOfMemoryReturn = unchecked((int)132),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT</unmanaged-short>	
        CreateRenderTargetViewUnrecognizedFormat = unchecked((int)133),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT</unmanaged-short>	
        CreateRenderTargetViewUnsupportedFormat = unchecked((int)134),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC</unmanaged-short>	
        CreateRenderTargetViewInvalidDescription = unchecked((int)135),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT</unmanaged-short>	
        CreateRenderTargetViewInvalidFormat = unchecked((int)136),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS</unmanaged-short>	
        CreateRenderTargetViewInvalidDimensions = unchecked((int)137),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE</unmanaged-short>	
        CreateRenderTargetViewInvalidResource = unchecked((int)138),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS</unmanaged-short>	
        CreateRenderTargetViewTooManyObjects = unchecked((int)139),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN</unmanaged-short>	
        CreateRenderTargetViewInvalidArgumentReturn = unchecked((int)140),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN</unmanaged-short>	
        CreateRenderTargetViewOufOfMemoryReturn = unchecked((int)141),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT</unmanaged-short>	
        CreateDepthStencilViewUnrecognizedFormat = unchecked((int)142),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC</unmanaged-short>	
        CreateDepthStencilViewInvalidDescription = unchecked((int)143),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT</unmanaged-short>	
        CreateDepthStencilViewInvalidFormat = unchecked((int)144),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS</unmanaged-short>	
        CreateDepthStencilViewInvalidDimensions = unchecked((int)145),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE</unmanaged-short>	
        CreateDepthStencilViewInvalidResource = unchecked((int)146),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS</unmanaged-short>	
        CreateDepthStencilViewTooManyObjects = unchecked((int)147),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN</unmanaged-short>	
        CreateDepthStencilViewInvalidArgumentReturn = unchecked((int)148),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN</unmanaged-short>	
        CreateDepthStencilViewOufOfMemoryReturn = unchecked((int)149),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY</unmanaged-short>	
        CreateInputLayoutOufOfMemory = unchecked((int)150),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS</unmanaged-short>	
        CreateInputLayoutTooManyElements = unchecked((int)151),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT</unmanaged-short>	
        CreateInputLayoutInvalidFormat = unchecked((int)152),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT</unmanaged-short>	
        CreateInputLayoutIncompatibleformat = unchecked((int)153),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT</unmanaged-short>	
        CreateInputLayoutInvalidSlot = unchecked((int)154),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS</unmanaged-short>	
        CreateInputLayoutInvalidInputsLotclass = unchecked((int)155),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH</unmanaged-short>	
        CreateInputLayoutSteprateslotclassmismatch = unchecked((int)156),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE</unmanaged-short>	
        CreateInputLayoutInvalidSlotClassChange = unchecked((int)157),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE</unmanaged-short>	
        CreateInputLayoutInvalidStepratechange = unchecked((int)158),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT</unmanaged-short>	
        CreateInputLayoutInvalidAlignment = unchecked((int)159),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC</unmanaged-short>	
        CreateInputLayoutDuplicatesemantic = unchecked((int)160),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE</unmanaged-short>	
        CreateInputLayoutUnparseableinputsignature = unchecked((int)161),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC</unmanaged-short>	
        CreateInputLayoutNullSemantic = unchecked((int)162),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT</unmanaged-short>	
        CreateInputLayoutMissingElement = unchecked((int)163),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC</unmanaged-short>	
        CreateInputLayoutNullDescription = unchecked((int)164),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY</unmanaged-short>	
        CreateVertexShaderOufOfMemory = unchecked((int)165),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE</unmanaged-short>	
        CreateVertexShaderInvalidShaderBytecode = unchecked((int)166),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE</unmanaged-short>	
        CreateVertexShaderInvalidShaderType = unchecked((int)167),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY</unmanaged-short>	
        CreateGeometryShaderOufOfMemory = unchecked((int)168),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE</unmanaged-short>	
        CreateGeometryShaderInvalidShaderBytecode = unchecked((int)169),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE</unmanaged-short>	
        CreateGeometryShaderInvalidShaderType = unchecked((int)170),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputOufOfMemory = unchecked((int)171),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputInvalidShaderBytecode = unchecked((int)172),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputInvalidShaderType = unchecked((int)173),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputInvalidNumentries = unchecked((int)174),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputOutputStreamsTrideunused = unchecked((int)175),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputUnexpectedDeclaration = unchecked((int)176),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputExpectedDeclaration = unchecked((int)177),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputOutputSlot0expected = unchecked((int)178),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputInvalidOutputSlot = unchecked((int)179),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputOnlyoneelementperslot = unchecked((int)180),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputInvalidComponentcount = unchecked((int)181),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputInvalidStartcomponentandcomponentcount = unchecked((int)182),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputInvalidGapdefinition = unchecked((int)183),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputRepeatedoutput = unchecked((int)184),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputInvalidOutputStreamsTride = unchecked((int)185),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputMissingSemantic = unchecked((int)186),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputMaskmismatch = unchecked((int)187),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputCanthaveonlygaps = unchecked((int)188),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputDeclarationTooComplex = unchecked((int)189),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputMissingOutputSignature = unchecked((int)190),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY</unmanaged-short>	
        CreatePixelShaderOufOfMemory = unchecked((int)191),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE</unmanaged-short>	
        CreatePixelShaderInvalidShaderBytecode = unchecked((int)192),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE</unmanaged-short>	
        CreatePixelShaderInvalidShaderType = unchecked((int)193),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE</unmanaged-short>	
        CreateRasterizerstateInvalidFillmode = unchecked((int)194),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE</unmanaged-short>	
        CreateRasterizerstateInvalidCullmode = unchecked((int)195),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP</unmanaged-short>	
        CreateRasterizerstateInvalidDepthBiasclamp = unchecked((int)196),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS</unmanaged-short>	
        CreateRasterizerstateInvalidSlopescaleddepthbias = unchecked((int)197),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS</unmanaged-short>	
        CreateRasterizerstateTooManyObjects = unchecked((int)198),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC</unmanaged-short>	
        CreateRasterizerstateNullDescription = unchecked((int)199),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK</unmanaged-short>	
        CreateDepthStencilStateInvalidDepthWriteMask = unchecked((int)200),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC</unmanaged-short>	
        CreateDepthStencilStateInvalidDepthFunction = unchecked((int)201),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP</unmanaged-short>	
        CreateDepthStencilStateInvalidFrontfacestencilfailop = unchecked((int)202),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP</unmanaged-short>	
        CreateDepthStencilStateInvalidFrontfacestencilzfailop = unchecked((int)203),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP</unmanaged-short>	
        CreateDepthStencilStateInvalidFrontfacestencilpassop = unchecked((int)204),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC</unmanaged-short>	
        CreateDepthStencilStateInvalidFrontfacestencilfunc = unchecked((int)205),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP</unmanaged-short>	
        CreateDepthStencilStateInvalidBackfaceStencilFailop = unchecked((int)206),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP</unmanaged-short>	
        CreateDepthStencilStateInvalidBackfaceStencilZfailop = unchecked((int)207),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP</unmanaged-short>	
        CreateDepthStencilStateInvalidBackfaceStencilPassop = unchecked((int)208),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC</unmanaged-short>	
        CreateDepthStencilStateInvalidBackfaceStencilFunction = unchecked((int)209),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS</unmanaged-short>	
        CreateDepthStencilStateTooManyObjects = unchecked((int)210),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC</unmanaged-short>	
        CreateDepthStencilStateNullDescription = unchecked((int)211),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND</unmanaged-short>	
        CreateBlendStateInvalidSourceBlend = unchecked((int)212),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND</unmanaged-short>	
        CreateBlendStateInvalidDestinationBlend = unchecked((int)213),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP</unmanaged-short>	
        CreateBlendStateInvalidBlendOperation = unchecked((int)214),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA</unmanaged-short>	
        CreateBlendStateInvalidSourceBlendAlpha = unchecked((int)215),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA</unmanaged-short>	
        CreateBlendStateInvalidDestinationBlendAlpha = unchecked((int)216),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA</unmanaged-short>	
        CreateBlendStateInvalidBlendOperationAlpha = unchecked((int)217),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK</unmanaged-short>	
        CreateBlendStateInvalidRenderTargetWriteMask = unchecked((int)218),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS</unmanaged-short>	
        CreateBlendStateTooManyObjects = unchecked((int)219),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC</unmanaged-short>	
        CreateBlendStateNullDescription = unchecked((int)220),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER</unmanaged-short>	
        CreateSamplerStateInvalidFilter = unchecked((int)221),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU</unmanaged-short>	
        CreateSamplerStateInvalidAddressU = unchecked((int)222),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV</unmanaged-short>	
        CreateSamplerStateInvalidAddressV = unchecked((int)223),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW</unmanaged-short>	
        CreateSamplerStateInvalidAddressW = unchecked((int)224),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS</unmanaged-short>	
        CreateSamplerStateInvalidMiplodbias = unchecked((int)225),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY</unmanaged-short>	
        CreateSamplerStateInvalidMaximumAnisotropy = unchecked((int)226),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC</unmanaged-short>	
        CreateSamplerStateInvalidComparisonfunc = unchecked((int)227),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD</unmanaged-short>	
        CreateSamplerStateInvalidMinimumLod = unchecked((int)228),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD</unmanaged-short>	
        CreateSamplerStateInvalidMaximumLod = unchecked((int)229),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS</unmanaged-short>	
        CreateSamplerStateTooManyObjects = unchecked((int)230),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC</unmanaged-short>	
        CreateSamplerStateNullDescription = unchecked((int)231),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY</unmanaged-short>	
        CreateQueryOrpredicateInvalidQuery = unchecked((int)232),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS</unmanaged-short>	
        CreateQueryOrpredicateInvalidMiscFlags = unchecked((int)233),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG</unmanaged-short>	
        CreateQueryOrpredicateUnexpectedMiscFlags = unchecked((int)234),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC</unmanaged-short>	
        CreateQueryOrpredicateNullDescription = unchecked((int)235),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED</unmanaged-short>	
        DeviceInputAssemblySetPrimitivetopologyTopologyUnrecognized = unchecked((int)236),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED</unmanaged-short>	
        DeviceInputAssemblySetPrimitivetopologyTopologyUndefined = unchecked((int)237),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER</unmanaged-short>	
        InputAssemblySetVertexBuffersInvalidBuffer = unchecked((int)238),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE</unmanaged-short>	
        DeviceInputAssemblySetVertexBuffersOffsetTooLarge = unchecked((int)239),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY</unmanaged-short>	
        DeviceInputAssemblySetVertexBuffersBuffersEmpty = unchecked((int)240),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER</unmanaged-short>	
        InputAssemblySetIndexBufferInvalidBuffer = unchecked((int)241),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID</unmanaged-short>	
        DeviceInputAssemblySetIndexBufferFormatInvalid = unchecked((int)242),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE</unmanaged-short>	
        DeviceInputAssemblySetIndexBufferOffsetTooLarge = unchecked((int)243),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED</unmanaged-short>	
        DeviceInputAssemblySetIndexBufferOffsetUnaligned = unchecked((int)244),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY</unmanaged-short>	
        DeviceVertexShaderSetShaderResourcesViewsEmpty = unchecked((int)245),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER</unmanaged-short>	
        VertexShaderSetConstantBuffersInvalidBuffer = unchecked((int)246),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged-short>	
        DeviceVertexShaderSetConstantBuffersBuffersEmpty = unchecked((int)247),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY</unmanaged-short>	
        DeviceVertexShaderSetSamplersSamplersEmpty = unchecked((int)248),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY</unmanaged-short>	
        DeviceGeometryShaderSetShaderResourcesViewsEmpty = unchecked((int)249),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER</unmanaged-short>	
        GeometryShaderSetConstantBuffersInvalidBuffer = unchecked((int)250),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged-short>	
        DeviceGeometryShaderSetConstantBuffersBuffersEmpty = unchecked((int)251),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY</unmanaged-short>	
        DeviceGeometryShaderSetSamplersSamplersEmpty = unchecked((int)252),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER</unmanaged-short>	
        StreamOutputSetTargetsInvalidBuffer = unchecked((int)253),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED</unmanaged-short>	
        DeviceStreamOutputSetTargetsOffsetUnaligned = unchecked((int)254),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY</unmanaged-short>	
        DevicePixelShaderSetShaderResourcesViewsEmpty = unchecked((int)255),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER</unmanaged-short>	
        PixelShaderSetConstantBuffersInvalidBuffer = unchecked((int)256),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged-short>	
        DevicePixelShaderSetConstantBuffersBuffersEmpty = unchecked((int)257),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY</unmanaged-short>	
        DevicePixelShaderSetSamplersSamplersEmpty = unchecked((int)258),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT</unmanaged-short>	
        DeviceRasterizerSetViewportsInvalidViewport = unchecked((int)259),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR</unmanaged-short>	
        DeviceRasterizerSetScissorRectanglesInvalidScissor = unchecked((int)260),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH</unmanaged-short>	
        ClearrendertargetviewDenormflush = unchecked((int)261),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH</unmanaged-short>	
        CleardepthstencilviewDenormflush = unchecked((int)262),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID</unmanaged-short>	
        CleardepthstencilviewInvalid = unchecked((int)263),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY</unmanaged-short>	
        DeviceInputAssemblyGetVertexBuffersBuffersEmpty = unchecked((int)264),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY</unmanaged-short>	
        DeviceVertexShaderGetShaderResourcesViewsEmpty = unchecked((int)265),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged-short>	
        DeviceVertexShaderGetConstantBuffersBuffersEmpty = unchecked((int)266),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY</unmanaged-short>	
        DeviceVertexShaderGetSamplersSamplersEmpty = unchecked((int)267),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY</unmanaged-short>	
        DeviceGeometryShaderGetShaderResourcesViewsEmpty = unchecked((int)268),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged-short>	
        DeviceGeometryShaderGetConstantBuffersBuffersEmpty = unchecked((int)269),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY</unmanaged-short>	
        DeviceGeometryShaderGetSamplersSamplersEmpty = unchecked((int)270),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY</unmanaged-short>	
        DeviceStreamOutputGetTargetsBuffersEmpty = unchecked((int)271),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY</unmanaged-short>	
        DevicePixelShaderGetShaderResourcesViewsEmpty = unchecked((int)272),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY</unmanaged-short>	
        DevicePixelShaderGetConstantBuffersBuffersEmpty = unchecked((int)273),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY</unmanaged-short>	
        DevicePixelShaderGetSamplersSamplersEmpty = unchecked((int)274),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY</unmanaged-short>	
        DeviceRasterizerGetViewportsViewportsEmpty = unchecked((int)275),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY</unmanaged-short>	
        DeviceRasterizerGetScissorRectanglesRectanglesEmpty = unchecked((int)276),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID</unmanaged-short>	
        DeviceGeneratemipsResourceInvalid = unchecked((int)277),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE</unmanaged-short>	
        CopySubResourceRegionInvalidDestinationSubResource = unchecked((int)278),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE</unmanaged-short>	
        CopySubResourceRegionInvalidSourceSubResource = unchecked((int)279),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX</unmanaged-short>	
        CopySubResourceRegionInvalidSourceBox = unchecked((int)280),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE</unmanaged-short>	
        CopySubResourceRegionInvalidSource = unchecked((int)281),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE</unmanaged-short>	
        CopySubResourceRegionInvalidDestinationState = unchecked((int)282),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE</unmanaged-short>	
        CopySubResourceRegionInvalidSourceState = unchecked((int)283),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE</unmanaged-short>	
        CopyResourceInvalidSource = unchecked((int)284),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE</unmanaged-short>	
        CopyResourceInvalidDestinationState = unchecked((int)285),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE</unmanaged-short>	
        CopyResourceInvalidSourceState = unchecked((int)286),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE</unmanaged-short>	
        UpdatesUbresourceInvalidDestinationSubResource = unchecked((int)287),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX</unmanaged-short>	
        UpdatesUbresourceInvalidDestinationBox = unchecked((int)288),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE</unmanaged-short>	
        UpdatesUbresourceInvalidDestinationState = unchecked((int)289),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID</unmanaged-short>	
        DeviceResolvesubresourceDestinationInvalid = unchecked((int)290),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID</unmanaged-short>	
        DeviceResolvesubresourceDestinationSubResourceInvalid = unchecked((int)291),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID</unmanaged-short>	
        DeviceResolvesubresourceSourceInvalid = unchecked((int)292),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID</unmanaged-short>	
        DeviceResolvesubresourceSourceSubResourceInvalid = unchecked((int)293),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID</unmanaged-short>	
        DeviceResolvesubresourceFormatInvalid = unchecked((int)294),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE</unmanaged-short>	
        BufferMapInvalidMaptype = unchecked((int)295),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS</unmanaged-short>	
        BufferMapInvalidFlags = unchecked((int)296),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED</unmanaged-short>	
        BufferMapAlreadymapped = unchecked((int)297),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN</unmanaged-short>	
        BufferMapDeviceremovedReturn = unchecked((int)298),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED</unmanaged-short>	
        BufferUnmapNotMapped = unchecked((int)299),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE</unmanaged-short>	
        Texture1DMapInvalidMaptype = unchecked((int)300),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE</unmanaged-short>	
        Texture1DMapInvalidSubResource = unchecked((int)301),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS</unmanaged-short>	
        Texture1DMapInvalidFlags = unchecked((int)302),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED</unmanaged-short>	
        Texture1DMapAlreadymapped = unchecked((int)303),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN</unmanaged-short>	
        Texture1DMapDeviceremovedReturn = unchecked((int)304),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE</unmanaged-short>	
        Texture1DUnmapInvalidSubResource = unchecked((int)305),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED</unmanaged-short>	
        Texture1DUnmapNotMapped = unchecked((int)306),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE</unmanaged-short>	
        Texture2DMapInvalidMaptype = unchecked((int)307),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE</unmanaged-short>	
        Texture2DMapInvalidSubResource = unchecked((int)308),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS</unmanaged-short>	
        Texture2DMapInvalidFlags = unchecked((int)309),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED</unmanaged-short>	
        Texture2DMapAlreadymapped = unchecked((int)310),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN</unmanaged-short>	
        Texture2DMapDeviceremovedReturn = unchecked((int)311),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE</unmanaged-short>	
        Texture2DUnmapInvalidSubResource = unchecked((int)312),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED</unmanaged-short>	
        Texture2DUnmapNotMapped = unchecked((int)313),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE</unmanaged-short>	
        Texture3DMapInvalidMaptype = unchecked((int)314),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE</unmanaged-short>	
        Texture3DMapInvalidSubResource = unchecked((int)315),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS</unmanaged-short>	
        Texture3DMapInvalidFlags = unchecked((int)316),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED</unmanaged-short>	
        Texture3DMapAlreadymapped = unchecked((int)317),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN</unmanaged-short>	
        Texture3DMapDeviceremovedReturn = unchecked((int)318),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE</unmanaged-short>	
        Texture3DUnmapInvalidSubResource = unchecked((int)319),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED</unmanaged-short>	
        Texture3DUnmapNotMapped = unchecked((int)320),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED</unmanaged-short>	
        CheckFormatSupportFormatDeprecated = unchecked((int)321),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED</unmanaged-short>	
        CheckMultisamplequalitylevelsFormatDeprecated = unchecked((int)322),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS</unmanaged-short>	
        SetExceptionmodeUnrecognizedFlags = unchecked((int)323),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN</unmanaged-short>	
        SetExceptionmodeInvalidArgumentReturn = unchecked((int)324),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN</unmanaged-short>	
        SetExceptionmodeDeviceremovedReturn = unchecked((int)325),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE</unmanaged-short>	
        RefSimulatingInfinitelyFastHardware = unchecked((int)326),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_REF_THREADING_MODE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_REF_THREADING_MODE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_REF_THREADING_MODE</unmanaged-short>	
        RefThreadingMode = unchecked((int)327),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_REF_UMDRIVER_EXCEPTION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_REF_UMDRIVER_EXCEPTION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_REF_UMDRIVER_EXCEPTION</unmanaged-short>	
        RefUmdriverException = unchecked((int)328),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_REF_KMDRIVER_EXCEPTION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_REF_KMDRIVER_EXCEPTION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_REF_KMDRIVER_EXCEPTION</unmanaged-short>	
        RefKmdriverException = unchecked((int)329),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_REF_HARDWARE_EXCEPTION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_REF_HARDWARE_EXCEPTION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_REF_HARDWARE_EXCEPTION</unmanaged-short>	
        RefHardwareException = unchecked((int)330),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE</unmanaged-short>	
        RefAccessIngIndexAbleTempOutOfRange = unchecked((int)331),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER</unmanaged-short>	
        RefProblemParsingShader = unchecked((int)332),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_REF_OUT_OF_MEMORY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_REF_OUT_OF_MEMORY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_REF_OUT_OF_MEMORY</unmanaged-short>	
        RefOutOfMemory = unchecked((int)333),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_REF_INFO']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_REF_INFO</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_REF_INFO</unmanaged-short>	
        RefInformation = unchecked((int)334),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW</unmanaged-short>	
        DeviceDrawVertexPosOverflow = unchecked((int)335),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW</unmanaged-short>	
        DeviceDrawIndexedIndexPosOverflow = unchecked((int)336),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW</unmanaged-short>	
        DeviceDrawInstancedVertexPosOverflow = unchecked((int)337),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW</unmanaged-short>	
        DeviceDrawInstancedInstancePosOverflow = unchecked((int)338),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW</unmanaged-short>	
        DeviceDrawIndexedInstancedInstancePosOverflow = unchecked((int)339),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW</unmanaged-short>	
        DeviceDrawIndexedInstancedIndexPosOverflow = unchecked((int)340),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET</unmanaged-short>	
        DeviceDrawVertexShaderNotSet = unchecked((int)341),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND</unmanaged-short>	
        DeviceShaderLinkageSemanticnameNotFound = unchecked((int)342),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX</unmanaged-short>	
        DeviceShaderLinkageRegisterindex = unchecked((int)343),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE</unmanaged-short>	
        DeviceShaderLinkageComponenttype = unchecked((int)344),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK</unmanaged-short>	
        DeviceShaderLinkageRegistermask = unchecked((int)345),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE</unmanaged-short>	
        DeviceShaderLinkageSystemvalue = unchecked((int)346),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS</unmanaged-short>	
        DeviceShaderLinkageNeverwrittenAlwaysreads = unchecked((int)347),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET</unmanaged-short>	
        DeviceDrawVertexBufferNotSet = unchecked((int)348),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET</unmanaged-short>	
        DeviceDrawInputLayoutNotSet = unchecked((int)349),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET</unmanaged-short>	
        DeviceDrawConstantBufferNotSet = unchecked((int)350),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL</unmanaged-short>	
        DeviceDrawConstantBufferTooSmall = unchecked((int)351),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET</unmanaged-short>	
        DeviceDrawSamplerNotSet = unchecked((int)352),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET</unmanaged-short>	
        DeviceDrawShaderResourceViewNotSet = unchecked((int)353),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH</unmanaged-short>	
        DeviceDrawViewDimensionMismatch = unchecked((int)354),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL</unmanaged-short>	
        DeviceDrawVertexBufferStrideTooSmall = unchecked((int)355),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL</unmanaged-short>	
        DeviceDrawVertexBufferTooSmall = unchecked((int)356),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET</unmanaged-short>	
        DeviceDrawIndexBufferNotSet = unchecked((int)357),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID</unmanaged-short>	
        DeviceDrawIndexBufferFormatInvalid = unchecked((int)358),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL</unmanaged-short>	
        DeviceDrawIndexBufferTooSmall = unchecked((int)359),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH</unmanaged-short>	
        DeviceDrawGeometryShaderInputPrimitiveMismatch = unchecked((int)360),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH</unmanaged-short>	
        DeviceDrawResourceReturnTypeMismatch = unchecked((int)361),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT</unmanaged-short>	
        DeviceDrawPositionNotPresent = unchecked((int)362),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET</unmanaged-short>	
        DeviceDrawOutputStreamNotSet = unchecked((int)363),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED</unmanaged-short>	
        DeviceDrawBoundResourceMapped = unchecked((int)364),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY</unmanaged-short>	
        DeviceDrawInvalidPrimitivetopology = unchecked((int)365),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED</unmanaged-short>	
        DeviceDrawVertexOffsetUnaligned = unchecked((int)366),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED</unmanaged-short>	
        DeviceDrawVertexStrideUnaligned = unchecked((int)367),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED</unmanaged-short>	
        DeviceDrawIndexOffsetUnaligned = unchecked((int)368),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED</unmanaged-short>	
        DeviceDrawOutputStreamOffsetUnaligned = unchecked((int)369),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED</unmanaged-short>	
        DeviceDrawResourceFormatLdUnsupported = unchecked((int)370),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED</unmanaged-short>	
        DeviceDrawResourceFormatSampleUnsupported = unchecked((int)371),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED</unmanaged-short>	
        DeviceDrawResourceFormatSampleCUnsupported = unchecked((int)372),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED</unmanaged-short>	
        DeviceDrawResourceMultisampleUnsupported = unchecked((int)373),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE</unmanaged-short>	
        DeviceDrawStreamOutputTargetsBoundWithoutSource = unchecked((int)374),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER</unmanaged-short>	
        DeviceDrawStreamOutputStrideLargeRThanBuffer = unchecked((int)375),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING</unmanaged-short>	
        DeviceDrawOutputMergerRenderTargetDoesNotSupportBlending = unchecked((int)376),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0</unmanaged-short>	
        DeviceDrawOutputMergerDualSourceBlendingCanOnlyHaveRenderTarget0 = unchecked((int)377),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT</unmanaged-short>	
        DeviceRemovalProcessAtFault = unchecked((int)378),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT</unmanaged-short>	
        DeviceRemovalProcessPossiblyAtFault = unchecked((int)379),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT</unmanaged-short>	
        DeviceRemovalProcessNotAtFault = unchecked((int)380),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN</unmanaged-short>	
        DeviceOpenSharedResourceInvalidArgumentReturn = unchecked((int)381),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN</unmanaged-short>	
        DeviceOpenSharedResourceOufOfMemoryReturn = unchecked((int)382),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN</unmanaged-short>	
        DeviceOpenSharedResourceBadinterfaceReturn = unchecked((int)383),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET</unmanaged-short>	
        DeviceDrawViewportNotSet = unchecked((int)384),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC</unmanaged-short>	
        CreateInputLayoutTrailingDigitInSemantic = unchecked((int)385),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC</unmanaged-short>	
        CreateGeometryShaderWithStreamOutputTrailingDigitInSemantic = unchecked((int)386),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH</unmanaged-short>	
        DeviceRasterizerSetViewportsDenormflush = unchecked((int)387),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW</unmanaged-short>	
        OutputMergerSetRenderTargetsInvalidView = unchecked((int)388),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS</unmanaged-short>	
        DeviceSetTextFiltersizeInvalidDimensions = unchecked((int)389),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH</unmanaged-short>	
        DeviceDrawSamplerMismatch = unchecked((int)390),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH</unmanaged-short>	
        CreateInputLayoutTypeMismatch = unchecked((int)391),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY</unmanaged-short>	
        BlendStateGetDescriptionLegacy = unchecked((int)392),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY</unmanaged-short>	
        ShaderResourceViewGetDescriptionLegacy = unchecked((int)393),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN</unmanaged-short>	
        CreateQueryOufOfMemoryReturn = unchecked((int)394),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN</unmanaged-short>	
        CreatePredicateOufOfMemoryReturn = unchecked((int)395),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER</unmanaged-short>	
        CreateCounterOufOfRangeCounter = unchecked((int)396),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED</unmanaged-short>	
        CreateCounterSimultaneousActiveCountersExhausted = unchecked((int)397),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER</unmanaged-short>	
        CreateCounterUnsupportedWellknownCounter = unchecked((int)398),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN</unmanaged-short>	
        CreateCounterOufOfMemoryReturn = unchecked((int)399),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN</unmanaged-short>	
        CreateCounterNonexclusiveReturn = unchecked((int)400),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATECOUNTER_NULLDESC']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATECOUNTER_NULLDESC</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATECOUNTER_NULLDESC</unmanaged-short>	
        CreateCounterNullDescription = unchecked((int)401),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER</unmanaged-short>	
        CheckCounterOufOfRangeCounter = unchecked((int)402),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER</unmanaged-short>	
        CheckCounterUnsupportedWellknownCounter = unchecked((int)403),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE</unmanaged-short>	
        SetPredicationInvalidPredicateState = unchecked((int)404),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED</unmanaged-short>	
        QueryBeginUnsupported = unchecked((int)405),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION</unmanaged-short>	
        PredicateBeginDuringPredication = unchecked((int)406),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_QUERY_BEGIN_DUPLICATE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_QUERY_BEGIN_DUPLICATE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_QUERY_BEGIN_DUPLICATE</unmanaged-short>	
        QueryBeginDuplicate = unchecked((int)407),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS</unmanaged-short>	
        QueryBeginAbandoningPreviousResults = unchecked((int)408),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION</unmanaged-short>	
        PredicateEndDuringPredication = unchecked((int)409),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS</unmanaged-short>	
        QueryEndAbandoningPreviousResults = unchecked((int)410),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN</unmanaged-short>	
        QueryEndWithoutBegin = unchecked((int)411),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE</unmanaged-short>	
        QueryGetDataInvalidDataSize = unchecked((int)412),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS</unmanaged-short>	
        QueryGetDataInvalidFlags = unchecked((int)413),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL</unmanaged-short>	
        QueryGetDataInvalidCall = unchecked((int)414),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH</unmanaged-short>	
        DeviceDrawPixelShaderOutputTypeMismatch = unchecked((int)415),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED</unmanaged-short>	
        DeviceDrawResourceFormatGatherUnsupported = unchecked((int)416),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN</unmanaged-short>	
        DeviceDrawInvalidUseOfCenterMultisamplePattern = unchecked((int)417),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE</unmanaged-short>	
        DeviceInputAssemblySetVertexBuffersStrideTooLarge = unchecked((int)418),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE</unmanaged-short>	
        DeviceInputAssemblySetVertexBuffersInvalidRange = unchecked((int)419),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT</unmanaged-short>	
        CreateInputLayoutEmptyLayout = unchecked((int)420),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH</unmanaged-short>	
        DeviceDrawResourceSampleCountMismatch = unchecked((int)421),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_OBJECT_SUMMARY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_OBJECT_SUMMARY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_OBJECT_SUMMARY</unmanaged-short>	
        LiveObjectSummary = unchecked((int)422),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_BUFFER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_BUFFER</unmanaged-short>	
        LiveBuffer = unchecked((int)423),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_TEXTURE1D']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_TEXTURE1D</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_TEXTURE1D</unmanaged-short>	
        LiveTexture1D = unchecked((int)424),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_TEXTURE2D']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_TEXTURE2D</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_TEXTURE2D</unmanaged-short>	
        LiveTexture2D = unchecked((int)425),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_TEXTURE3D']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_TEXTURE3D</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_TEXTURE3D</unmanaged-short>	
        LiveTexture3D = unchecked((int)426),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW</unmanaged-short>	
        LiveShaderResourceView = unchecked((int)427),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_RENDERTARGETVIEW']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_RENDERTARGETVIEW</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_RENDERTARGETVIEW</unmanaged-short>	
        LiveRenderTargetView = unchecked((int)428),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW</unmanaged-short>	
        LiveDepthStencilView = unchecked((int)429),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_VERTEXSHADER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_VERTEXSHADER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_VERTEXSHADER</unmanaged-short>	
        LiveVertexShader = unchecked((int)430),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_GEOMETRYSHADER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_GEOMETRYSHADER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_GEOMETRYSHADER</unmanaged-short>	
        LiveGeometryShader = unchecked((int)431),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_PIXELSHADER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_PIXELSHADER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_PIXELSHADER</unmanaged-short>	
        LivePixelShader = unchecked((int)432),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_INPUTLAYOUT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_INPUTLAYOUT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_INPUTLAYOUT</unmanaged-short>	
        LiveInputLayout = unchecked((int)433),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_SAMPLER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_SAMPLER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_SAMPLER</unmanaged-short>	
        LiveSampler = unchecked((int)434),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_BLENDSTATE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_BLENDSTATE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_BLENDSTATE</unmanaged-short>	
        LiveBlendState = unchecked((int)435),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE</unmanaged-short>	
        LiveDepthStencilState = unchecked((int)436),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_RASTERIZERSTATE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_RASTERIZERSTATE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_RASTERIZERSTATE</unmanaged-short>	
        LiveRasterizerstate = unchecked((int)437),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_QUERY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_QUERY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_QUERY</unmanaged-short>	
        LiveQuery = unchecked((int)438),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_PREDICATE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_PREDICATE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_PREDICATE</unmanaged-short>	
        LivePredicate = unchecked((int)439),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_COUNTER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_COUNTER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_COUNTER</unmanaged-short>	
        LiveCounter = unchecked((int)440),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_DEVICE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_DEVICE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_DEVICE</unmanaged-short>	
        LiveDevice = unchecked((int)441),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_LIVE_SWAPCHAIN']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_LIVE_SWAPCHAIN</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_LIVE_SWAPCHAIN</unmanaged-short>	
        LiveSwapchain = unchecked((int)442),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_D3D10_MESSAGES_END']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_D3D10_MESSAGES_END</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_D3D10_MESSAGES_END</unmanaged-short>	
        D3D10MessagesEnd = unchecked((int)443),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_D3D10L9_MESSAGES_START']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_D3D10L9_MESSAGES_START</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_D3D10L9_MESSAGES_START</unmanaged-short>	
        D3D10L9MessagesStart = unchecked((int)1048576),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED</unmanaged-short>	
        CreateDepthStencilStateStencilNoTwoSided = unchecked((int)1048577),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED</unmanaged-short>	
        CreateRasterizerstateDepthBiasClampNotSupported = unchecked((int)1048578),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT</unmanaged-short>	
        CreateSamplerStateNoComparisonSupport = unchecked((int)1048579),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY</unmanaged-short>	
        CreateSamplerStateExcessiveAnisotropy = unchecked((int)1048580),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE</unmanaged-short>	
        CreateSamplerStateBorderOutOfRange = unchecked((int)1048581),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED</unmanaged-short>	
        VertexShaderSetSamplersNotSupported = unchecked((int)1048582),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS</unmanaged-short>	
        VertexShaderSetSamplersTooManySamplers = unchecked((int)1048583),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS</unmanaged-short>	
        PixelShaderSetSamplersTooManySamplers = unchecked((int)1048584),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS</unmanaged-short>	
        CreateResourceNoArrays = unchecked((int)1048585),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND</unmanaged-short>	
        CreateResourceNoVertexBufferAndIndexBufferBind = unchecked((int)1048586),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D</unmanaged-short>	
        CreateResourceNoTexture1D = unchecked((int)1048587),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE</unmanaged-short>	
        CreateResourceDimensionOutOfRange = unchecked((int)1048588),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE</unmanaged-short>	
        CreateResourceNotBindableAsShaderResource = unchecked((int)1048589),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS</unmanaged-short>	
        OutputMergerSetRenderTargetsTooManyRenderTargets = unchecked((int)1048590),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS</unmanaged-short>	
        OutputMergerSetRenderTargetsNoDifferingBitDepthS = unchecked((int)1048591),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX</unmanaged-short>	
        InputAssemblySetVertexBuffersBadBufferIndex = unchecked((int)1048592),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS</unmanaged-short>	
        DeviceRasterizerSetViewportsTooManyViewports = unchecked((int)1048593),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED</unmanaged-short>	
        DeviceInputAssemblySetPrimitivetopologyWithAdjacencyUnsupported = unchecked((int)1048594),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS</unmanaged-short>	
        DeviceRasterizerSetScissorRectanglesTooManyScissors = unchecked((int)1048595),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY</unmanaged-short>	
        CopyResourceOnlyTexture2DWithinGpuMemory = unchecked((int)1048596),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK</unmanaged-short>	
        CopyResourceNoTexture3DReadback = unchecked((int)1048597),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK</unmanaged-short>	
        CopyResourceNoTextureOnlyReadback = unchecked((int)1048598),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT</unmanaged-short>	
        CreateInputLayoutUnsupportedFormat = unchecked((int)1048599),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE</unmanaged-short>	
        CreateBlendStateNoAlphaToCoverage = unchecked((int)1048600),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE</unmanaged-short>	
        CreateRasterizerstateDepthClipEnableMustBeTrue = unchecked((int)1048601),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE</unmanaged-short>	
        DrawIndexedStartindexlocationMustBePositive = unchecked((int)1048602),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD</unmanaged-short>	
        CreateShaderResourceViewMustUseLowestLod = unchecked((int)1048603),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL</unmanaged-short>	
        CreateSamplerStateMinimumLodMustNotBeFractional = unchecked((int)1048604),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX</unmanaged-short>	
        CreateSamplerStateMaximumLodMustBeFltMaximum = unchecked((int)1048605),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO</unmanaged-short>	
        CreateShaderResourceViewFirstArraySliceMustBeZero = unchecked((int)1048606),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES</unmanaged-short>	
        CreateShaderResourceViewCubeSMustHave6Sides = unchecked((int)1048607),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET</unmanaged-short>	
        CreateResourceNotBindableAsRenderTarget = unchecked((int)1048608),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER</unmanaged-short>	
        CreateResourceNoDwordIndexBuffer = unchecked((int)1048609),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE</unmanaged-short>	
        CreateResourceMSAAPrecludesShaderResource = unchecked((int)1048610),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE</unmanaged-short>	
        CreateResourcePresentationPrecludesShaderResource = unchecked((int)1048611),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE</unmanaged-short>	
        CreateBlendStateNoIndependentBlendEnable = unchecked((int)1048612),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS</unmanaged-short>	
        CreateBlendStateNoIndependentWriteMasks = unchecked((int)1048613),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT</unmanaged-short>	
        CreateResourceNoStreamOut = unchecked((int)1048614),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS</unmanaged-short>	
        CreateResourceOnlyVertexBufferIndexBufferForBuffers = unchecked((int)1048615),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES</unmanaged-short>	
        CreateResourceNoAutogenForVolumes = unchecked((int)1048616),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED</unmanaged-short>	
        CreateResourceDxgiFormatR8G8B8A8CannotBeShared = unchecked((int)1048617),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED</unmanaged-short>	
        VertexShaderShaderResourcesNotSupported = unchecked((int)1048618),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED</unmanaged-short>	
        GeometryShaderNotSupported = unchecked((int)1048619),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED</unmanaged-short>	
        StreamOutNotSupported = unchecked((int)1048620),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED</unmanaged-short>	
        TextFilterNotSupported = unchecked((int)1048621),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND</unmanaged-short>	
        CreateBlendStateNoSeparateAlphaBlend = unchecked((int)1048622),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND</unmanaged-short>	
        CreateBlendStateNoMrtBlend = unchecked((int)1048623),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED</unmanaged-short>	
        CreateBlendStateOperationNotSupported = unchecked((int)1048624),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE</unmanaged-short>	
        CreateSamplerStateNoMirrorOnce = unchecked((int)1048625),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED</unmanaged-short>	
        DrawInstancedNotSupported = unchecked((int)1048626),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3</unmanaged-short>	
        DrawIndexedInstancedNotSupportedBelow93 = unchecked((int)1048627),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED</unmanaged-short>	
        DrawIndexedPointListUnsupported = unchecked((int)1048628),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO</unmanaged-short>	
        SetBlendStateSampleMaskCannotBeZero = unchecked((int)1048629),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION</unmanaged-short>	
        CreateResourceDimensionExceedsFeatureLevelDefinition = unchecked((int)1048630),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED</unmanaged-short>	
        CreateResourceOnlySingleMipLevelDepthStencilSupported = unchecked((int)1048631),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR</unmanaged-short>	
        DeviceRasterizerSetScissorRectanglesNegativeScissor = unchecked((int)1048632),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA</unmanaged-short>	
        SlotZeroMustBeD3D10InputPerVertexData = unchecked((int)1048633),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP</unmanaged-short>	
        CreateResourceNonPow2Mipmap = unchecked((int)1048634),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED</unmanaged-short>	
        CreateSamplerStateBorderNotSupported = unchecked((int)1048635),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT</unmanaged-short>	
        OutputMergerSetRenderTargetsNoSRgbMrt = unchecked((int)1048636),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_COPYRESOURCE_NO_3D_MISMATCHED_UPDATES</unmanaged-short>	
        CopyResourceNo3DMismatchedUpdates = unchecked((int)1048637),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_ID_D3D10L9_MESSAGES_END']/*"/>	
        /// <msdn-id>bb205324</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_ID_D3D10L9_MESSAGES_END</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_ID_D3D10L9_MESSAGES_END</unmanaged-short>	
        D3D10L9MessagesEnd = unchecked((int)1048638),			
    }
    
    /// <summary>	
    /// <p>Debug message severity levels for an information queue.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see <strong><see cref="SharpDX.Direct3D10.InfoQueueFilter"/></strong>). This API is used by <strong><see cref="SharpDX.Direct3D10.InfoQueue.AddApplicationMessage"/></strong>.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_SEVERITY']/*"/>	
    /// <msdn-id>bb205325</msdn-id>	
    /// <unmanaged>D3D10_MESSAGE_SEVERITY</unmanaged>	
    /// <unmanaged-short>D3D10_MESSAGE_SEVERITY</unmanaged-short>	
    public enum MessageSeverity : int {	
        
        /// <summary>	
        /// <dd> <p>Defines some type of corruption which has occurred.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_SEVERITY_CORRUPTION']/*"/>	
        /// <msdn-id>bb205325</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_SEVERITY_CORRUPTION</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_SEVERITY_CORRUPTION</unmanaged-short>	
        Corruption = unchecked((int)0),			
        
        /// <summary>	
        /// <dd> <p>Defines an error message.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_SEVERITY_ERROR']/*"/>	
        /// <msdn-id>bb205325</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_SEVERITY_ERROR</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_SEVERITY_ERROR</unmanaged-short>	
        Error = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Defines a warning message.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_SEVERITY_WARNING']/*"/>	
        /// <msdn-id>bb205325</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_SEVERITY_WARNING</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_SEVERITY_WARNING</unmanaged-short>	
        Warning = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Defines an information message.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_SEVERITY_INFO']/*"/>	
        /// <msdn-id>bb205325</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_SEVERITY_INFO</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_SEVERITY_INFO</unmanaged-short>	
        Information = unchecked((int)3),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_MESSAGE_SEVERITY_MESSAGE']/*"/>	
        /// <msdn-id>bb205325</msdn-id>	
        /// <unmanaged>D3D10_MESSAGE_SEVERITY_MESSAGE</unmanaged>	
        /// <unmanaged-short>D3D10_MESSAGE_SEVERITY_MESSAGE</unmanaged-short>	
        Message = unchecked((int)4),			
    }
    
    /// <summary>	
    /// <p>These flags are used to control how <strong><see cref="SharpDX.Direct3D10.D3DX10.ComputeNormalMap"/></strong> generates normal maps.  Any number of these flags may be OR'd together in any combination.</p>	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_NORMALMAP_FLAG']/*"/>	
    /// <msdn-id>bb172701</msdn-id>	
    /// <unmanaged>D3DX10_NORMALMAP_FLAG</unmanaged>	
    /// <unmanaged-short>D3DX10_NORMALMAP_FLAG</unmanaged-short>	
    [Flags]
    public enum NormalMapFlags : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_NORMALMAP_MIRROR_U']/*"/>	
        /// <msdn-id>bb172701</msdn-id>	
        /// <unmanaged>D3DX10_NORMALMAP_MIRROR_U</unmanaged>	
        /// <unmanaged-short>D3DX10_NORMALMAP_MIRROR_U</unmanaged-short>	
        MirrorU = unchecked((int)65536),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_NORMALMAP_MIRROR_V']/*"/>	
        /// <msdn-id>bb172701</msdn-id>	
        /// <unmanaged>D3DX10_NORMALMAP_MIRROR_V</unmanaged>	
        /// <unmanaged-short>D3DX10_NORMALMAP_MIRROR_V</unmanaged-short>	
        MirrorV = unchecked((int)131072),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_NORMALMAP_MIRROR']/*"/>	
        /// <msdn-id>bb172701</msdn-id>	
        /// <unmanaged>D3DX10_NORMALMAP_MIRROR</unmanaged>	
        /// <unmanaged-short>D3DX10_NORMALMAP_MIRROR</unmanaged-short>	
        Mirror = unchecked((int)196608),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_NORMALMAP_INVERTSIGN']/*"/>	
        /// <msdn-id>bb172701</msdn-id>	
        /// <unmanaged>D3DX10_NORMALMAP_INVERTSIGN</unmanaged>	
        /// <unmanaged-short>D3DX10_NORMALMAP_INVERTSIGN</unmanaged-short>	
        InvertSign = unchecked((int)524288),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_NORMALMAP_COMPUTE_OCCLUSION']/*"/>	
        /// <msdn-id>bb172701</msdn-id>	
        /// <unmanaged>D3DX10_NORMALMAP_COMPUTE_OCCLUSION</unmanaged>	
        /// <unmanaged-short>D3DX10_NORMALMAP_COMPUTE_OCCLUSION</unmanaged-short>	
        ComputeOcclusion = unchecked((int)1048576),			
    }
    
    /// <summary>	
    /// <p>Flags that describe miscellaneous query behavior.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>This flag is part of a query description (see <strong><see cref="SharpDX.Direct3D10.QueryDescription"/></strong>).</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_QUERY_MISC_FLAG']/*"/>	
    /// <msdn-id>bb172406</msdn-id>	
    /// <unmanaged>D3D10_QUERY_MISC_FLAG</unmanaged>	
    /// <unmanaged-short>D3D10_QUERY_MISC_FLAG</unmanaged-short>	
    [Flags]
    public enum QueryFlags : int {	
        
        /// <summary>	
        /// <dd> <p>Tell the hardware that if it is not yet sure if something is hidden or not to draw it anyway. This is only used with an occlusion predicate. Predication data cannot be returned to your application via <strong><see cref="SharpDX.Direct3D10.Asynchronous.GetData"/></strong> when using this flag.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_QUERY_MISC_PREDICATEHINT']/*"/>	
        /// <msdn-id>bb172406</msdn-id>	
        /// <unmanaged>D3D10_QUERY_MISC_PREDICATEHINT</unmanaged>	
        /// <unmanaged-short>D3D10_QUERY_MISC_PREDICATEHINT</unmanaged-short>	
        Predicatehint = unchecked((int)1),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>Query types.</p>	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_QUERY']/*"/>	
    /// <msdn-id>bb205335</msdn-id>	
    /// <unmanaged>D3D10_QUERY</unmanaged>	
    /// <unmanaged-short>D3D10_QUERY</unmanaged-short>	
    public enum QueryType : int {	
        
        /// <summary>	
        /// <dd> <p>Determines whether or not the GPU is finished processing commands. When the GPU is finished processing commands <strong>GetData</strong> will return <see cref="SharpDX.Result.Ok"/>, and pData will point to a <see cref="SharpDX.Mathematics.Interop.RawBool"/> with a value of <strong>TRUE</strong>. When using this type of query, <strong>Begin</strong> is disabled.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_QUERY_EVENT']/*"/>	
        /// <msdn-id>bb205335</msdn-id>	
        /// <unmanaged>D3D10_QUERY_EVENT</unmanaged>	
        /// <unmanaged-short>D3D10_QUERY_EVENT</unmanaged-short>	
        Event = unchecked((int)0),			
        
        /// <summary>	
        /// <dd> <p>Get the number of samples that passed the depth and stencil tests in between <strong>Begin</strong> and <strong>End</strong>. <strong>GetData</strong> returns a UINT64. If a depth or stencil test is disabled, then each of those tests will be counted as a pass.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_QUERY_OCCLUSION']/*"/>	
        /// <msdn-id>bb205335</msdn-id>	
        /// <unmanaged>D3D10_QUERY_OCCLUSION</unmanaged>	
        /// <unmanaged-short>D3D10_QUERY_OCCLUSION</unmanaged-short>	
        Occlusion = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Get a timestamp value where <strong>GetData</strong> returns a UINT64. This kind of query is only useful if two timestamp queries are done in the middle of a <see cref="SharpDX.Direct3D10.QueryType.TimestampDisjoint"/> query. The difference of two timestamps can be used to determine how many ticks have elapsed, and the <see cref="SharpDX.Direct3D10.QueryType.TimestampDisjoint"/> query will determine if that difference is a reliable value and also has a value that shows how to convert the number of ticks into seconds. See <strong><see cref="SharpDX.Direct3D10.QueryDataTimestampDisjoint"/></strong>. When using this type of query, <strong>Begin</strong> is disabled.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_QUERY_TIMESTAMP']/*"/>	
        /// <msdn-id>bb205335</msdn-id>	
        /// <unmanaged>D3D10_QUERY_TIMESTAMP</unmanaged>	
        /// <unmanaged-short>D3D10_QUERY_TIMESTAMP</unmanaged-short>	
        Timestamp = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Determines whether or not a <see cref="SharpDX.Direct3D10.QueryType.Timestamp"/> is returning reliable values, and also gives the frequency of the processor enabling you to convert the number of elapsed ticks into seconds. <strong>GetData</strong> will return a <strong><see cref="SharpDX.Direct3D10.QueryDataTimestampDisjoint"/></strong>. This type of query should only be invoked once per frame or less.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_QUERY_TIMESTAMP_DISJOINT']/*"/>	
        /// <msdn-id>bb205335</msdn-id>	
        /// <unmanaged>D3D10_QUERY_TIMESTAMP_DISJOINT</unmanaged>	
        /// <unmanaged-short>D3D10_QUERY_TIMESTAMP_DISJOINT</unmanaged-short>	
        TimestampDisjoint = unchecked((int)3),			
        
        /// <summary>	
        /// <dd> <p>Get pipeline statistics, such as the number of pixel shader invocations in between <strong>Begin</strong> and <strong>End</strong>. <strong>GetData</strong> will return a <strong><see cref="SharpDX.Direct3D10.QueryDataPipelineStatistics"/></strong>.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_QUERY_PIPELINE_STATISTICS']/*"/>	
        /// <msdn-id>bb205335</msdn-id>	
        /// <unmanaged>D3D10_QUERY_PIPELINE_STATISTICS</unmanaged>	
        /// <unmanaged-short>D3D10_QUERY_PIPELINE_STATISTICS</unmanaged-short>	
        PipelineStatistics = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Similar to <see cref="SharpDX.Direct3D10.QueryType.Occlusion"/>, except <strong>GetData</strong> returns a <see cref="SharpDX.Mathematics.Interop.RawBool"/> indicating whether or not any samples passed the depth and stencil tests - <strong>TRUE</strong> meaning at least one passed, <strong><see cref="SharpDX.Result.False"/></strong> meaning none passed.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_QUERY_OCCLUSION_PREDICATE']/*"/>	
        /// <msdn-id>bb205335</msdn-id>	
        /// <unmanaged>D3D10_QUERY_OCCLUSION_PREDICATE</unmanaged>	
        /// <unmanaged-short>D3D10_QUERY_OCCLUSION_PREDICATE</unmanaged-short>	
        OcclusionPredicate = unchecked((int)5),			
        
        /// <summary>	
        /// <dd> <p>Get streaming output statistics, such as the number of primitives streamed out in between <strong>Begin</strong> and <strong>End</strong>. <strong>GetData</strong> will return a <strong><see cref="SharpDX.Direct3D10.StreamOutputStatistics"/></strong> structure.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_QUERY_SO_STATISTICS']/*"/>	
        /// <msdn-id>bb205335</msdn-id>	
        /// <unmanaged>D3D10_QUERY_SO_STATISTICS</unmanaged>	
        /// <unmanaged-short>D3D10_QUERY_SO_STATISTICS</unmanaged-short>	
        StreamOutputStatistics = unchecked((int)6),			
        
        /// <summary>	
        /// <dd> <p>Determines whether or not any of the streaming output buffers overflowed in between <strong>Begin</strong> and <strong>End</strong>. <strong>GetData</strong> returns a <see cref="SharpDX.Mathematics.Interop.RawBool"/> - <strong>TRUE</strong> meaning there was an overflow, <strong><see cref="SharpDX.Result.False"/></strong> meaning there was not an overflow. If streaming output writes to multiple buffers, and one of the buffers overflows, then it will stop writing to all the output buffers. When an overflow is detected by Direct3D it is prevented from happening - no memory is corrupted. This predication may be used in conjunction with an SO_STATISTICS query so that when an overflow occurs the SO_STATISTIC query will let the application know how much memory was needed to prevent an overflow.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_QUERY_SO_OVERFLOW_PREDICATE']/*"/>	
        /// <msdn-id>bb205335</msdn-id>	
        /// <unmanaged>D3D10_QUERY_SO_OVERFLOW_PREDICATE</unmanaged>	
        /// <unmanaged-short>D3D10_QUERY_SO_OVERFLOW_PREDICATE</unmanaged-short>	
        StreamOutputOverflowPredicate = unchecked((int)7),			
    }
    
    /// <summary>	
    /// <p>Specifies how to access a resource used in a render-target view.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>This enumeration is used in <strong><see cref="SharpDX.Direct3D10.RenderTargetViewDescription"/></strong> to create a render-target view.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RTV_DIMENSION']/*"/>	
    /// <msdn-id>bb172414</msdn-id>	
    /// <unmanaged>D3D10_RTV_DIMENSION</unmanaged>	
    /// <unmanaged-short>D3D10_RTV_DIMENSION</unmanaged-short>	
    public enum RenderTargetViewDimension : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RTV_DIMENSION_UNKNOWN']/*"/>	
        /// <msdn-id>bb172414</msdn-id>	
        /// <unmanaged>D3D10_RTV_DIMENSION_UNKNOWN</unmanaged>	
        /// <unmanaged-short>D3D10_RTV_DIMENSION_UNKNOWN</unmanaged-short>	
        Unknown = unchecked((int)0),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RTV_DIMENSION_BUFFER']/*"/>	
        /// <msdn-id>bb172414</msdn-id>	
        /// <unmanaged>D3D10_RTV_DIMENSION_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_RTV_DIMENSION_BUFFER</unmanaged-short>	
        Buffer = unchecked((int)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RTV_DIMENSION_TEXTURE1D']/*"/>	
        /// <msdn-id>bb172414</msdn-id>	
        /// <unmanaged>D3D10_RTV_DIMENSION_TEXTURE1D</unmanaged>	
        /// <unmanaged-short>D3D10_RTV_DIMENSION_TEXTURE1D</unmanaged-short>	
        Texture1D = unchecked((int)2),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RTV_DIMENSION_TEXTURE1DARRAY']/*"/>	
        /// <msdn-id>bb172414</msdn-id>	
        /// <unmanaged>D3D10_RTV_DIMENSION_TEXTURE1DARRAY</unmanaged>	
        /// <unmanaged-short>D3D10_RTV_DIMENSION_TEXTURE1DARRAY</unmanaged-short>	
        Texture1DArray = unchecked((int)3),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RTV_DIMENSION_TEXTURE2D']/*"/>	
        /// <msdn-id>bb172414</msdn-id>	
        /// <unmanaged>D3D10_RTV_DIMENSION_TEXTURE2D</unmanaged>	
        /// <unmanaged-short>D3D10_RTV_DIMENSION_TEXTURE2D</unmanaged-short>	
        Texture2D = unchecked((int)4),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RTV_DIMENSION_TEXTURE2DARRAY']/*"/>	
        /// <msdn-id>bb172414</msdn-id>	
        /// <unmanaged>D3D10_RTV_DIMENSION_TEXTURE2DARRAY</unmanaged>	
        /// <unmanaged-short>D3D10_RTV_DIMENSION_TEXTURE2DARRAY</unmanaged-short>	
        Texture2DArray = unchecked((int)5),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RTV_DIMENSION_TEXTURE2DMS']/*"/>	
        /// <msdn-id>bb172414</msdn-id>	
        /// <unmanaged>D3D10_RTV_DIMENSION_TEXTURE2DMS</unmanaged>	
        /// <unmanaged-short>D3D10_RTV_DIMENSION_TEXTURE2DMS</unmanaged-short>	
        Texture2DMultisampled = unchecked((int)6),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY']/*"/>	
        /// <msdn-id>bb172414</msdn-id>	
        /// <unmanaged>D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY</unmanaged>	
        /// <unmanaged-short>D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY</unmanaged-short>	
        Texture2DMultisampledArray = unchecked((int)7),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RTV_DIMENSION_TEXTURE3D']/*"/>	
        /// <msdn-id>bb172414</msdn-id>	
        /// <unmanaged>D3D10_RTV_DIMENSION_TEXTURE3D</unmanaged>	
        /// <unmanaged-short>D3D10_RTV_DIMENSION_TEXTURE3D</unmanaged-short>	
        Texture3D = unchecked((int)8),			
    }
    
    /// <summary>	
    /// <p>Identifies the type of resource being used.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>This enumeration is used in <strong><see cref="SharpDX.Direct3D10.Resource.GetTypeInfo"/></strong>, and <strong><see cref="SharpDX.Direct3D10.ImageInformation"/></strong>.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_DIMENSION']/*"/>	
    /// <msdn-id>bb172411</msdn-id>	
    /// <unmanaged>D3D10_RESOURCE_DIMENSION</unmanaged>	
    /// <unmanaged-short>D3D10_RESOURCE_DIMENSION</unmanaged-short>	
    public enum ResourceDimension : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_DIMENSION_UNKNOWN']/*"/>	
        /// <msdn-id>bb172411</msdn-id>	
        /// <unmanaged>D3D10_RESOURCE_DIMENSION_UNKNOWN</unmanaged>	
        /// <unmanaged-short>D3D10_RESOURCE_DIMENSION_UNKNOWN</unmanaged-short>	
        Unknown = unchecked((int)0),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_DIMENSION_BUFFER']/*"/>	
        /// <msdn-id>bb172411</msdn-id>	
        /// <unmanaged>D3D10_RESOURCE_DIMENSION_BUFFER</unmanaged>	
        /// <unmanaged-short>D3D10_RESOURCE_DIMENSION_BUFFER</unmanaged-short>	
        Buffer = unchecked((int)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_DIMENSION_TEXTURE1D']/*"/>	
        /// <msdn-id>bb172411</msdn-id>	
        /// <unmanaged>D3D10_RESOURCE_DIMENSION_TEXTURE1D</unmanaged>	
        /// <unmanaged-short>D3D10_RESOURCE_DIMENSION_TEXTURE1D</unmanaged-short>	
        Texture1D = unchecked((int)2),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_DIMENSION_TEXTURE2D']/*"/>	
        /// <msdn-id>bb172411</msdn-id>	
        /// <unmanaged>D3D10_RESOURCE_DIMENSION_TEXTURE2D</unmanaged>	
        /// <unmanaged-short>D3D10_RESOURCE_DIMENSION_TEXTURE2D</unmanaged-short>	
        Texture2D = unchecked((int)3),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_DIMENSION_TEXTURE3D']/*"/>	
        /// <msdn-id>bb172411</msdn-id>	
        /// <unmanaged>D3D10_RESOURCE_DIMENSION_TEXTURE3D</unmanaged>	
        /// <unmanaged-short>D3D10_RESOURCE_DIMENSION_TEXTURE3D</unmanaged-short>	
        Texture3D = unchecked((int)4),			
    }
    
    /// <summary>	
    /// <p>Identifies other, less common options for resources.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>This enumeration is used in <strong><see cref="SharpDX.Direct3D10.BufferDescription"/></strong>, <strong><see cref="SharpDX.Direct3D10.Texture1DDescription"/></strong>, <strong><see cref="SharpDX.Direct3D10.Texture2DDescription"/></strong>,  <strong><see cref="SharpDX.Direct3D10.Texture3DDescription"/></strong>, <strong><see cref="SharpDX.Direct3D10.ImageInformation"/></strong>, and <strong><see cref="SharpDX.Direct3D10.ImageLoadInformation"/></strong>.</p><p>These flags can be combined by bitwise OR.</p><p><see cref="SharpDX.Direct3D10.ResourceOptionFlags.Shared"/> and <see cref="SharpDX.Direct3D10.ResourceOptionFlags.SharedKeyedmutex"/> are mutually exclusive flags:  either one may be set in the resource creation calls but not both simultaneously.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_MISC_FLAG']/*"/>	
    /// <msdn-id>bb172412</msdn-id>	
    /// <unmanaged>D3D10_RESOURCE_MISC_FLAG</unmanaged>	
    /// <unmanaged-short>D3D10_RESOURCE_MISC_FLAG</unmanaged-short>	
    [Flags]
    public enum ResourceOptionFlags : int {	
        
        /// <summary>	
        /// <dd> <p>Enables an application to call <strong><see cref="SharpDX.Direct3D10.Device.GenerateMips"/></strong> on  a texture resource. The resource must be created  with the <strong>bind flags</strong> that specify that the resource is a render target and a shader resource.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_MISC_GENERATE_MIPS']/*"/>	
        /// <msdn-id>bb172412</msdn-id>	
        /// <unmanaged>D3D10_RESOURCE_MISC_GENERATE_MIPS</unmanaged>	
        /// <unmanaged-short>D3D10_RESOURCE_MISC_GENERATE_MIPS</unmanaged-short>	
        GenerateMipMaps = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Enables the sharing of resource data between two or more Direct3D devices. The only resources that can be shared are 2D non-mipmapped textures.</p> <p>WARP and REF devices do not support shared resources. Attempting to create a resource with this flag on either a WARP or REF device will cause the create method to return an E_OUTOFMEMORY error code.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_MISC_SHARED']/*"/>	
        /// <msdn-id>bb172412</msdn-id>	
        /// <unmanaged>D3D10_RESOURCE_MISC_SHARED</unmanaged>	
        /// <unmanaged-short>D3D10_RESOURCE_MISC_SHARED</unmanaged-short>	
        Shared = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Enables an application to create a cube texture from a  Texture2DArray that contains 6 textures.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_MISC_TEXTURECUBE']/*"/>	
        /// <msdn-id>bb172412</msdn-id>	
        /// <unmanaged>D3D10_RESOURCE_MISC_TEXTURECUBE</unmanaged>	
        /// <unmanaged-short>D3D10_RESOURCE_MISC_TEXTURECUBE</unmanaged-short>	
        TextureCube = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Enables the resource created to be synchronized using the <see cref="SharpDX.DXGI.KeyedMutex.Acquire"/> and ReleaseSync APIs.  The following resource creation D3D10 APIs, that all take a <see cref="SharpDX.Direct3D10.ResourceOptionFlags"/> parameter, have been extended to support the new flag.</p> <ul> <li>ID3D10Device1::CreateTexture1D</li> <li>ID3D10Device1::CreateTexture2D</li> <li>ID3D10Device1::CreateTexture3D</li> <li>ID3D10Device1::CreateBuffer</li> </ul> <p>If any of the listed functions are called with the <see cref="SharpDX.Direct3D10.ResourceOptionFlags.SharedKeyedmutex"/> flag set, the interface returned can be  queried for an <see cref="SharpDX.DXGI.KeyedMutex"/> interface, which implements AcquireSync and ReleaseSync APIs to synchronize access to the surface.  The device creating the surface, and any other device opening the surface (using OpenSharedResource) is required to  call <see cref="SharpDX.DXGI.KeyedMutex.Acquire"/> before any rendering commands to the surface, and <see cref="SharpDX.DXGI.KeyedMutex.Release"/> when it is done rendering.</p> <p>WARP and REF devices do not support shared resources. Attempting to create a resource with this flag on either a WARP or REF device will cause the create method to return an E_OUTOFMEMORY error code.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX']/*"/>	
        /// <msdn-id>bb172412</msdn-id>	
        /// <unmanaged>D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX</unmanaged>	
        /// <unmanaged-short>D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX</unmanaged-short>	
        SharedKeyedmutex = unchecked((int)16),			
        
        /// <summary>	
        /// <dd> <p>Enables a surface to be used for GDI interoperability.  Setting this flag enables rendering on the surface  via <see cref="SharpDX.DXGI.Surface1.GetDC"/>.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_RESOURCE_MISC_GDI_COMPATIBLE']/*"/>	
        /// <msdn-id>bb172412</msdn-id>	
        /// <unmanaged>D3D10_RESOURCE_MISC_GDI_COMPATIBLE</unmanaged>	
        /// <unmanaged-short>D3D10_RESOURCE_MISC_GDI_COMPATIBLE</unmanaged-short>	
        GdiCompatible = unchecked((int)32),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>Identifies expected resource use during rendering. The usage directly reflects whether a resource is accessible by the CPU and/or the GPU.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>An application identifies the way a resource is intended to be used (its usage) in a resource description. There are several structures for creating resources including: <strong><see cref="SharpDX.Direct3D10.Texture1DDescription"/></strong>, <strong><see cref="SharpDX.Direct3D10.Texture2DDescription"/></strong>, <strong><see cref="SharpDX.Direct3D10.Texture3DDescription"/></strong>, <strong><see cref="SharpDX.Direct3D10.BufferDescription"/></strong>, and <strong><see cref="SharpDX.Direct3D10.ImageLoadInformation"/></strong>.</p><table> <tr><td> <p>Differences between Direct3D 9 and Direct3D 10:</p> <p>In Direct3D 9, you specify the type of memory a resource should be created in at resource creation time (using D3DPOOL). It was an application's job to decide what memory pool would provide the best combination of functionality and performance.</p> <p>In Direct3D 10, an application no longer specifies what type of memory (the pool) to create a resource in. Instead, you specify the intended usage of the resource, and let the runtime (in concert with the driver and a memory manager) choose the type of memory that will achieve the best performance.</p> </td></tr> </table><p>?</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_USAGE']/*"/>	
    /// <msdn-id>bb172499</msdn-id>	
    /// <unmanaged>D3D10_USAGE</unmanaged>	
    /// <unmanaged-short>D3D10_USAGE</unmanaged-short>	
    public enum ResourceUsage : int {	
        
        /// <summary>	
        /// <dd> <p>A resource that requires read and write access by the GPU. This is likely to be the most common usage choice.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_USAGE_DEFAULT']/*"/>	
        /// <msdn-id>bb172499</msdn-id>	
        /// <unmanaged>D3D10_USAGE_DEFAULT</unmanaged>	
        /// <unmanaged-short>D3D10_USAGE_DEFAULT</unmanaged-short>	
        Default = unchecked((int)0),			
        
        /// <summary>	
        /// <dd> <p>A resource that can only be read by the GPU. It cannot be written by the GPU, and cannot be accessed at all by the CPU. This type of resource must be initialized when it is created, since it cannot be changed after creation.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_USAGE_IMMUTABLE']/*"/>	
        /// <msdn-id>bb172499</msdn-id>	
        /// <unmanaged>D3D10_USAGE_IMMUTABLE</unmanaged>	
        /// <unmanaged-short>D3D10_USAGE_IMMUTABLE</unmanaged-short>	
        Immutable = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>A resource that is accessible by both the GPU and the CPU (write only). A dynamic resource is a good choice for a resource that will be updated by the CPU at least once per frame. To write to a dynamic resource on the CPU, use a <strong>Map</strong> method. You can write to a dynamic resource on the GPU using <strong>CopyResource</strong> or <strong>CopySubresourceRegion</strong>.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_USAGE_DYNAMIC']/*"/>	
        /// <msdn-id>bb172499</msdn-id>	
        /// <unmanaged>D3D10_USAGE_DYNAMIC</unmanaged>	
        /// <unmanaged-short>D3D10_USAGE_DYNAMIC</unmanaged-short>	
        Dynamic = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>A resource that supports data transfer (copy) from the GPU to the CPU.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_USAGE_STAGING']/*"/>	
        /// <msdn-id>bb172499</msdn-id>	
        /// <unmanaged>D3D10_USAGE_STAGING</unmanaged>	
        /// <unmanaged-short>D3D10_USAGE_STAGING</unmanaged-short>	
        Staging = unchecked((int)3),			
    }
    
    /// <summary>	
    /// <p>Sprite flags that tell the sprite drawing API how to behave. These are passed into <strong><see cref="SharpDX.Direct3D10.Sprite.Begin"/></strong>.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>After a front-to-back or back-to-front sort is done, it will automatically do a secondary sort by texture. This is helpful for when there are many sprites with the same texture all on the same plane, such as when drawing the user interface in a game.</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_SPRITE_FLAG']/*"/>	
    /// <msdn-id>bb172704</msdn-id>	
    /// <unmanaged>D3DX10_SPRITE_FLAG</unmanaged>	
    /// <unmanaged-short>D3DX10_SPRITE_FLAG</unmanaged-short>	
    [Flags]
    public enum SpriteFlags : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_SPRITE_SORT_TEXTURE']/*"/>	
        /// <msdn-id>bb172704</msdn-id>	
        /// <unmanaged>D3DX10_SPRITE_SORT_TEXTURE</unmanaged>	
        /// <unmanaged-short>D3DX10_SPRITE_SORT_TEXTURE</unmanaged-short>	
        GroupByTexture = unchecked((int)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT']/*"/>	
        /// <msdn-id>bb172704</msdn-id>	
        /// <unmanaged>D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT</unmanaged>	
        /// <unmanaged-short>D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT</unmanaged-short>	
        SortBackToFront = unchecked((int)2),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK']/*"/>	
        /// <msdn-id>bb172704</msdn-id>	
        /// <unmanaged>D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK</unmanaged>	
        /// <unmanaged-short>D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK</unmanaged-short>	
        SortFrontToBack = unchecked((int)4),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_SPRITE_SAVE_STATE']/*"/>	
        /// <msdn-id>bb172704</msdn-id>	
        /// <unmanaged>D3DX10_SPRITE_SAVE_STATE</unmanaged>	
        /// <unmanaged-short>D3DX10_SPRITE_SAVE_STATE</unmanaged-short>	
        SaveState = unchecked((int)8),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3DX10_SPRITE_ADDREF_TEXTURES']/*"/>	
        /// <msdn-id>bb172704</msdn-id>	
        /// <unmanaged>D3DX10_SPRITE_ADDREF_TEXTURES</unmanaged>	
        /// <unmanaged-short>D3DX10_SPRITE_ADDREF_TEXTURES</unmanaged-short>	
        IncreaseTextureReferenceCount = unchecked((int)16),			
        
        /// <summary>	
        /// None.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='']/*"/>	
        /// <unmanaged>None</unmanaged>	
        /// <unmanaged-short>None</unmanaged-short>	
        None = unchecked((int)0),			
    }
    
    /// <summary>	
    /// <p>Describes multi-sampling parameters for a resource.</p>	
    /// </summary>	
    /// <remarks>	
    /// <p>The default sampler mode, with no anti-aliasing, has a count of 1 and a quality level of 0.</p><p>If multi-sample antialiasing is being used, all bound render targets and depth buffers must have the same sample counts and quality levels.</p><table> <tr><td> <p>Differences between Direct3D 10.0 and Direct3D 10.1 and between Direct3D 10.0 and Direct3D 11:</p> <p>Direct3D 10.1 has defined two standard quality levels:   <strong><see cref="SharpDX.Direct3D10.StandardMultisampleQualityLevels.StandardMultisamplePattern"/></strong> and <strong><see cref="SharpDX.Direct3D10.StandardMultisampleQualityLevels.CenterMultisamplePattern"/></strong> in the <strong><see cref="SharpDX.Direct3D10.StandardMultisampleQualityLevels"/></strong> enumeration in D3D10_1.h.</p> <p>Direct3D 11 has defined two standard quality levels:   <strong><see cref="SharpDX.Direct3D11.StandardMultisampleQualityLevels.StandardMultisamplePattern"/></strong> and <strong><see cref="SharpDX.Direct3D11.StandardMultisampleQualityLevels.CenterMultisamplePattern"/></strong> in the <strong><see cref="SharpDX.Direct3D11.StandardMultisampleQualityLevels"/></strong> enumeration in D3D11.h.</p> </td></tr> </table><p>?</p>	
    /// </remarks>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS']/*"/>	
    /// <msdn-id>bb173072</msdn-id>	
    /// <unmanaged>D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS</unmanaged>	
    /// <unmanaged-short>D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS</unmanaged-short>	
    public enum StandardMultisampleQualityLevels : int {	
        
        /// <summary>	
        /// <dd> <p>The number of multisamples per pixel.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_STANDARD_MULTISAMPLE_PATTERN']/*"/>	
        /// <msdn-id>bb173072</msdn-id>	
        /// <unmanaged>D3D10_STANDARD_MULTISAMPLE_PATTERN</unmanaged>	
        /// <unmanaged-short>D3D10_STANDARD_MULTISAMPLE_PATTERN</unmanaged-short>	
        StandardMultisamplePattern = unchecked((int)-1),			
        
        /// <summary>	
        /// <dd> <p>The image quality level. The higher the quality, the lower the performance. The valid range is between zero and one less than the level returned  by <strong><see cref="SharpDX.Direct3D10.Device.CheckMultisampleQualityLevels"/></strong> for Direct3D 10 or <strong><see cref="SharpDX.Direct3D11.Device.CheckMultisampleQualityLevels"/></strong> for Direct3D 11.</p> <p>For Direct3D 10.1 and Direct3D 11, you can use two special quality level values. For more information about these quality level values, see Remarks.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_CENTER_MULTISAMPLE_PATTERN']/*"/>	
        /// <msdn-id>bb173072</msdn-id>	
        /// <unmanaged>D3D10_CENTER_MULTISAMPLE_PATTERN</unmanaged>	
        /// <unmanaged-short>D3D10_CENTER_MULTISAMPLE_PATTERN</unmanaged-short>	
        CenterMultisamplePattern = unchecked((int)-2),			
    }
    
    /// <summary>	
    /// <p>The stencil operations that can be performed during depth-stencil testing.</p>	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_STENCIL_OP']/*"/>	
    /// <msdn-id>bb172455</msdn-id>	
    /// <unmanaged>D3D10_STENCIL_OP</unmanaged>	
    /// <unmanaged-short>D3D10_STENCIL_OP</unmanaged-short>	
    public enum StencilOperation : int {	
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_STENCIL_OP_KEEP']/*"/>	
        /// <msdn-id>bb172455</msdn-id>	
        /// <unmanaged>D3D10_STENCIL_OP_KEEP</unmanaged>	
        /// <unmanaged-short>D3D10_STENCIL_OP_KEEP</unmanaged-short>	
        Keep = unchecked((int)1),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_STENCIL_OP_ZERO']/*"/>	
        /// <msdn-id>bb172455</msdn-id>	
        /// <unmanaged>D3D10_STENCIL_OP_ZERO</unmanaged>	
        /// <unmanaged-short>D3D10_STENCIL_OP_ZERO</unmanaged-short>	
        Zero = unchecked((int)2),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_STENCIL_OP_REPLACE']/*"/>	
        /// <msdn-id>bb172455</msdn-id>	
        /// <unmanaged>D3D10_STENCIL_OP_REPLACE</unmanaged>	
        /// <unmanaged-short>D3D10_STENCIL_OP_REPLACE</unmanaged-short>	
        Replace = unchecked((int)3),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_STENCIL_OP_INCR_SAT']/*"/>	
        /// <msdn-id>bb172455</msdn-id>	
        /// <unmanaged>D3D10_STENCIL_OP_INCR_SAT</unmanaged>	
        /// <unmanaged-short>D3D10_STENCIL_OP_INCR_SAT</unmanaged-short>	
        IncrementAndClamp = unchecked((int)4),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_STENCIL_OP_DECR_SAT']/*"/>	
        /// <msdn-id>bb172455</msdn-id>	
        /// <unmanaged>D3D10_STENCIL_OP_DECR_SAT</unmanaged>	
        /// <unmanaged-short>D3D10_STENCIL_OP_DECR_SAT</unmanaged-short>	
        DecrementAndClamp = unchecked((int)5),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_STENCIL_OP_INVERT']/*"/>	
        /// <msdn-id>bb172455</msdn-id>	
        /// <unmanaged>D3D10_STENCIL_OP_INVERT</unmanaged>	
        /// <unmanaged-short>D3D10_STENCIL_OP_INVERT</unmanaged-short>	
        Invert = unchecked((int)6),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_STENCIL_OP_INCR']/*"/>	
        /// <msdn-id>bb172455</msdn-id>	
        /// <unmanaged>D3D10_STENCIL_OP_INCR</unmanaged>	
        /// <unmanaged-short>D3D10_STENCIL_OP_INCR</unmanaged-short>	
        Increment = unchecked((int)7),			
        
        /// <summary>	
        /// No documentation.	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_STENCIL_OP_DECR']/*"/>	
        /// <msdn-id>bb172455</msdn-id>	
        /// <unmanaged>D3D10_STENCIL_OP_DECR</unmanaged>	
        /// <unmanaged-short>D3D10_STENCIL_OP_DECR</unmanaged-short>	
        Decrement = unchecked((int)8),			
    }
    
    /// <summary>	
    /// <p>Identify a technique for resolving texture coordinates that are outside of the boundaries of a texture.</p>	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURE_ADDRESS_MODE']/*"/>	
    /// <msdn-id>bb172483</msdn-id>	
    /// <unmanaged>D3D10_TEXTURE_ADDRESS_MODE</unmanaged>	
    /// <unmanaged-short>D3D10_TEXTURE_ADDRESS_MODE</unmanaged-short>	
    public enum TextureAddressMode : int {	
        
        /// <summary>	
        /// <dd> <p>Tile the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURE_ADDRESS_WRAP']/*"/>	
        /// <msdn-id>bb172483</msdn-id>	
        /// <unmanaged>D3D10_TEXTURE_ADDRESS_WRAP</unmanaged>	
        /// <unmanaged-short>D3D10_TEXTURE_ADDRESS_WRAP</unmanaged-short>	
        Wrap = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Flip the texture at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again; and so on. </p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURE_ADDRESS_MIRROR']/*"/>	
        /// <msdn-id>bb172483</msdn-id>	
        /// <unmanaged>D3D10_TEXTURE_ADDRESS_MIRROR</unmanaged>	
        /// <unmanaged-short>D3D10_TEXTURE_ADDRESS_MIRROR</unmanaged-short>	
        Mirror = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURE_ADDRESS_CLAMP']/*"/>	
        /// <msdn-id>bb172483</msdn-id>	
        /// <unmanaged>D3D10_TEXTURE_ADDRESS_CLAMP</unmanaged>	
        /// <unmanaged-short>D3D10_TEXTURE_ADDRESS_CLAMP</unmanaged-short>	
        Clamp = unchecked((int)3),			
        
        /// <summary>	
        /// <dd> <p>Texture coordinates outside the range [0.0, 1.0] are set to the border color specified in <strong><see cref="SharpDX.Direct3D10.SamplerStateDescription"/></strong> or HLSL code.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURE_ADDRESS_BORDER']/*"/>	
        /// <msdn-id>bb172483</msdn-id>	
        /// <unmanaged>D3D10_TEXTURE_ADDRESS_BORDER</unmanaged>	
        /// <unmanaged-short>D3D10_TEXTURE_ADDRESS_BORDER</unmanaged-short>	
        Border = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Similar to <see cref="SharpDX.Direct3D10.TextureAddressMode.Mirror"/> and <see cref="SharpDX.Direct3D10.TextureAddressMode.Clamp"/>. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURE_ADDRESS_MIRROR_ONCE']/*"/>	
        /// <msdn-id>bb172483</msdn-id>	
        /// <unmanaged>D3D10_TEXTURE_ADDRESS_MIRROR_ONCE</unmanaged>	
        /// <unmanaged-short>D3D10_TEXTURE_ADDRESS_MIRROR_ONCE</unmanaged-short>	
        MirrorOnce = unchecked((int)5),			
    }
    
    /// <summary>	
    /// <p>The different faces of a cube texture.</p>	
    /// </summary>	
    /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURECUBE_FACE']/*"/>	
    /// <msdn-id>bb172482</msdn-id>	
    /// <unmanaged>D3D10_TEXTURECUBE_FACE</unmanaged>	
    /// <unmanaged-short>D3D10_TEXTURECUBE_FACE</unmanaged-short>	
    public enum TextureCubeFace : int {	
        
        /// <summary>	
        /// <dd> <p>Positive X face.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURECUBE_FACE_POSITIVE_X']/*"/>	
        /// <msdn-id>bb172482</msdn-id>	
        /// <unmanaged>D3D10_TEXTURECUBE_FACE_POSITIVE_X</unmanaged>	
        /// <unmanaged-short>D3D10_TEXTURECUBE_FACE_POSITIVE_X</unmanaged-short>	
        PositiveX = unchecked((int)0),			
        
        /// <summary>	
        /// <dd> <p>Negative X face.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURECUBE_FACE_NEGATIVE_X']/*"/>	
        /// <msdn-id>bb172482</msdn-id>	
        /// <unmanaged>D3D10_TEXTURECUBE_FACE_NEGATIVE_X</unmanaged>	
        /// <unmanaged-short>D3D10_TEXTURECUBE_FACE_NEGATIVE_X</unmanaged-short>	
        NegativeX = unchecked((int)1),			
        
        /// <summary>	
        /// <dd> <p>Positive Y face.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURECUBE_FACE_POSITIVE_Y']/*"/>	
        /// <msdn-id>bb172482</msdn-id>	
        /// <unmanaged>D3D10_TEXTURECUBE_FACE_POSITIVE_Y</unmanaged>	
        /// <unmanaged-short>D3D10_TEXTURECUBE_FACE_POSITIVE_Y</unmanaged-short>	
        PositiveY = unchecked((int)2),			
        
        /// <summary>	
        /// <dd> <p>Negative Y face.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURECUBE_FACE_NEGATIVE_Y']/*"/>	
        /// <msdn-id>bb172482</msdn-id>	
        /// <unmanaged>D3D10_TEXTURECUBE_FACE_NEGATIVE_Y</unmanaged>	
        /// <unmanaged-short>D3D10_TEXTURECUBE_FACE_NEGATIVE_Y</unmanaged-short>	
        NegativeY = unchecked((int)3),			
        
        /// <summary>	
        /// <dd> <p>Positive Z face.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURECUBE_FACE_POSITIVE_Z']/*"/>	
        /// <msdn-id>bb172482</msdn-id>	
        /// <unmanaged>D3D10_TEXTURECUBE_FACE_POSITIVE_Z</unmanaged>	
        /// <unmanaged-short>D3D10_TEXTURECUBE_FACE_POSITIVE_Z</unmanaged-short>	
        PositiveZ = unchecked((int)4),			
        
        /// <summary>	
        /// <dd> <p>Negative Z face.</p> </dd>	
        /// </summary>	
        /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D10_TEXTURECUBE_FACE_NEGATIVE_Z']/*"/>	
        /// <msdn-id>bb172482</msdn-id>	
        /// <unmanaged>D3D10_TEXTURECUBE_FACE_NEGATIVE_Z</unmanaged>	
        /// <unmanaged-short>D3D10_TEXTURECUBE_FACE_NEGATIVE_Z</unmanaged-short>	
        NegativeZ = unchecked((int)5),			
    }
}
